# Changelog All notable changes to this project will be documented in this file. The format is loosely based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to cargo's version of [Semantic Versioning](https://semver.org/spec/v2.0.0.html). - [Unreleased](#unreleased) - [v0.3.0](#v030) - [v0.2.1](#v021) - [v0.2.0](#v020) - [v0.1.1](#v011) - [v0.1.0](#v010) - [Diffs](#diffs) ## Unreleased ## v0.3.0 Released 2022-06-14 #### Removed - Support for multiple pools. Instead, use multiple `Switchyard`s. ## v0.2.1 Released 2021-04-09 #### Updated - Updated `arrayvec` to `0.7` ## v0.2.0 Released 2021-03-28 #### Added - MSRV of 1.51 #### Updated - Updated `arrayvec` to `0.6` - Updated `flume` to `0.10` - Updated `slotmap` to `1.0` ## v0.1.1 Released 2020-11-21 #### Updated - Updated `parking_lot` to `0.11` - Updated `futures-intrusive` to `0.4` ## v0.1.0 Released 2020-10-02 #### Added - First release of `switchyard`. ## Diffs - [Unreleased](https://github.com/BVE-Reborn/switchyard/compare/v0.3.0...HEAD) - [v0.3.0](https://github.com/BVE-Reborn/switchyard/compare/v0.2.1...v0.3.0) - [v0.2.1](https://github.com/BVE-Reborn/switchyard/compare/v0.2.0...v0.2.1) - [v0.2.0](https://github.com/BVE-Reborn/switchyard/compare/v0.1.1...v0.2.0) - [v0.1.1](https://github.com/BVE-Reborn/switchyard/compare/v0.1.0...v0.1.1)