# PLEASE DO NOT USE! IT IS NOT IN A RELIABLE STATE YET! Ridiculous old fashioned game engine. You probably shouldn't use this. For very simple games that would feel uncomfortable in a large, bloated, modern engine. Features: - Minimal dependencies (slotmap, libm and num-traits). No standard library required. - Old school, tile based, software renderer with up to (but no more than) 256 colors. - Basic AABB collisions with reactions. - Minimal runtime. This thing can't even read a PNG! Or any file! Check "tato_pipe" for a way to convert PNG graphics into binary data at build time.