# EventInsights2016 ## Properties Name | Type | Description | Notes ------------ | ------------- | ------------- | ------------- **low_bar** | **Vec** | For the Low Bar - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **a_cheval_de_frise** | **Vec** | For the Cheval De Frise - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **a_portcullis** | **Vec** | For the Portcullis - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **b_ramparts** | **Vec** | For the Ramparts - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **b_moat** | **Vec** | For the Moat - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **c_sally_port** | **Vec** | For the Sally Port - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **c_drawbridge** | **Vec** | For the Drawbridge - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **d_rough_terrain** | **Vec** | For the Rough Terrain - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **d_rock_wall** | **Vec** | For the Rock Wall - An array with three values, number of times damaged, number of opportunities to damage, and percentage. | **average_high_goals** | **f32** | Average number of high goals scored. | **average_low_goals** | **f32** | Average number of low goals scored. | **breaches** | **Vec** | An array with three values, number of times breached, number of opportunities to breach, and percentage. | **scales** | **Vec** | An array with three values, number of times scaled, number of opportunities to scale, and percentage. | **challenges** | **Vec** | An array with three values, number of times challenged, number of opportunities to challenge, and percentage. | **captures** | **Vec** | An array with three values, number of times captured, number of opportunities to capture, and percentage. | **average_win_score** | **f32** | Average winning score. | **average_win_margin** | **f32** | Average margin of victory. | **average_score** | **f32** | Average total score. | **average_auto_score** | **f32** | Average autonomous score. | **average_crossing_score** | **f32** | Average crossing score. | **average_boulder_score** | **f32** | Average boulder score. | **average_tower_score** | **f32** | Average tower score. | **average_foul_score** | **f32** | Average foul score. | **high_score** | **Vec** | An array with three values, high score, match key from the match with the high score, and the name of the match. | [[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)