function connect(account, password) LOGIN_D.login(account, password) end function c() connect("aa", "bb") end function c1() connect("aa1", "bb1") end function c2() connect("aa2", "bb2") end local function command_send_message(...) local user = ME_D.get_user() if not is_object(user) then trace("请先登陆游戏") return end user:send_message(...) end local function add_attrib(field, amount) command_send_message(CMD_COMMON_OP, {oper = "add", field = field, amount = amount}) end local function cost_attrib(field, amount) command_send_message(CMD_COMMON_OP, {oper = "cost", field = field, amount = amount}) end function add_gold(amount) add_attrib("gold", amount) end function cost_gold(amount) cost_attrib("gold", amount) end function add_stone(amount) add_attrib("stone", amount) end function cost_stone(amount) cost_attrib("stone", amount) end function add_exp(amount) add_attrib("exp", amount) end function add_item(class_id, amount) amount = amount or 1 command_send_message(CMD_COMMON_OP, {oper = "add_item", class_id = class_id, amount = amount}) end function show_items() local user = ME_D.get_user() if not is_object(user) then trace("请先登陆游戏") return end local items = user:get_page_carry(PAGE_ITEM) table.sort(items, function(itema, itemb) local _, posa = READ_POS(itema:query("pos")) local _, posb = READ_POS(itemb:query("pos")) if posa == nil or posb == nil then return false end return posa < posb end) trace("您拥有的位置如下:") for _,item in ipairs(items) do trace("位置:%s, 物品rid:%s, 物品名称:%s, 物品数量:%d", item:query("pos"), item:query("rid"), item:query("name"), item:query("amount")) end end function show_equips() local user = ME_D.get_user() if not is_object(user) then trace("请先登陆游戏") return end local equips = user:get_page_carry(PAGE_EQUIP) table.sort(equips, function(equipa, equipb) local _, posa = READ_POS(equipa:query("pos")) local _, posb = READ_POS(equipb:query("pos")) if posa == nil or posb == nil then return false end return posa < posb end) trace("您拥有的位置如下:") for _,equip in ipairs(equips) do trace("位置:%s, 物品rid:%s, 物品名称:%s, 物品数量:%d, 等级:%d", equip:query("pos"), equip:query("rid"), equip:query("name"), equip:query("amount"), equip:query("lv")) end end function sale_object(rid, amount) amount = amount or 1 command_send_message(CMD_SALE_OBJECT, {rid = rid, amount = amount}) end function send_chat(content) command_send_message(CMD_CHAT, CHAT_CHANNEL_WORLD, {send_content = content}) end function enter_room(room_name) room_name = room_name or "ddz1" command_send_message(CMD_ENTER_ROOM, {room_name = room_name}) end --桌号,进入方法(游戏(game),旁观(look)) function enter_desk(idx, method) command_send_message(CMD_ROOM_MESSAGE, "enter_desk", {idx = idx, enter_method = method}) end function leave_room() command_send_message(CMD_LEAVE_ROOM, {}) end function desk_ready() command_send_message(CMD_ROOM_MESSAGE, "desk_op", {oper = "ready"}) end function desk_choose(is_choose) command_send_message(CMD_ROOM_MESSAGE, "desk_op", {oper = "choose", is_choose = is_choose or 1}) end