Terr ==== [![Build Status](https://travis-ci.org/dhardy/terr.svg)](https://travis-ci.org/dhardy/terr) Procedural terrain generation algorithms. ![Example](/fractal.png?raw=true) [Changelog](CHANGELOG.md) Examples: - `flat`: just flat - `noise`: uncorrelated noise - `fractal-md`: fractal generation using the midpoint displacement algorithm - `fractal-ds`: fractal generation using the diamond-square algorithm These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.