# Terra [![crates.io](https://img.shields.io/crates/v/terra.svg)](https://crates.io/crates/terra) [![docs.rs](https://docs.rs/terra/badge.svg)](https://docs.rs/terra) Terra is a terrain rendering library built on top of [gfx](https://github.com/gfx-rs/gfx). It uses a quadtree representation that incorporates continuous level of detail to render highly detailed large scale terrains. Data is sourced from either the STRM 30m dataset or USGS's National Elevation Dataset and then enhanced using fractal refinement. ![Screenshot](/screenshot.png?raw=true) # Status Terrain: - [x] CDLOD quadtree implementation - [x] Oceans Foliage: - [ ] Grass - [ ] Trees Atmosphere: - [x] Fog rendering - [ ] Aerial perspective - [ ] Multiple scattering