use tessor::{ geom::{Command, Point}, Mesh, Tessellator, Writer, }; #[test] fn test_monotone_polygon() { let mut mesh = Mesh::new(); Tessellator::new().tessellate( [ Command::MoveTo(Point::new(-1.0, 0.0)), Command::LineTo(Point::new(0.0, -1.0)), Command::LineTo(Point::new(1.0, 0.0)), Command::LineTo(Point::new(0.0, 1.0)), Command::Close, ] .iter() .cloned(), &mut Writer::new(&mut mesh), &mut Vec::new(), &mut Vec::new(), ); assert_eq!( mesh, Mesh { vertices: vec![[-1.0, 0.0], [0.0, -1.0], [0.0, 1.0], [1.0, 0.0]], indices: vec![0, 1, 2, 1, 2, 3] } ); }