// using sprites by 0x72: https://0x72.itch.io/16x16-industrial-tileset use std::time::Duration; use tetra::graphics::animation::Animation; use tetra::graphics::{self, Color, DrawParams, Rectangle, Texture}; use tetra::math::Vec2; use tetra::{Context, ContextBuilder, State}; struct GameState { animation: Animation, } impl GameState { fn new(ctx: &mut Context) -> tetra::Result { Ok(GameState { animation: Animation::new( Texture::new(ctx, "./examples/resources/tiles.png")?, Rectangle::row(0.0, 272.0, 16.0, 16.0).take(8).collect(), Duration::from_secs_f64(0.1), ), }) } } impl State for GameState { fn draw(&mut self, ctx: &mut Context) -> tetra::Result { self.animation.advance(ctx); graphics::clear(ctx, Color::rgb(0.094, 0.11, 0.16)); self.animation.draw( ctx, DrawParams::new() .position(Vec2::new(240.0, 160.0)) .origin(Vec2::new(8.0, 8.0)) .scale(Vec2::new(2.0, 2.0)), ); Ok(()) } } fn main() -> tetra::Result { ContextBuilder::new("Displaying an Animation", 480, 320) .quit_on_escape(true) .build()? .run(GameState::new) }