use std::fs; use tetra::graphics::text::{Font, Text}; use tetra::graphics::{self, Color}; use tetra::math::Vec2; use tetra::{Context, ContextBuilder, Event, State, TetraError}; struct GameState { file: Text, } impl GameState { fn new(ctx: &mut Context) -> tetra::Result { Ok(GameState { file: Text::new( "Drop a file onto this window to view the contents.", Font::vector(ctx, "./examples/resources/DejaVuSansMono.ttf", 16.0)?, ), }) } } impl State for GameState { fn draw(&mut self, ctx: &mut Context) -> tetra::Result { graphics::clear(ctx, Color::rgb(0.392, 0.584, 0.929)); self.file.draw(ctx, Vec2::new(16.0, 16.0)); Ok(()) } fn event(&mut self, _: &mut Context, event: Event) -> tetra::Result { if let Event::FileDropped { path } = event { let new_content = fs::read_to_string(&path) .map_err(|e| TetraError::FailedToLoadAsset { reason: e, path })?; self.file.set_content(new_content); } Ok(()) } } fn main() -> tetra::Result { ContextBuilder::new("File Dropping", 1280, 720) .build()? .run(GameState::new) }