use tetra::graphics::{self, Color, DrawParams, Texture}; use tetra::math::Vec2; use tetra::{Context, ContextBuilder, State}; struct GameState { texture: Texture, } impl GameState { fn new(ctx: &mut Context) -> tetra::Result { Ok(GameState { texture: Texture::new(ctx, "./examples/resources/player.png")?, }) } } impl State for GameState { fn draw(&mut self, ctx: &mut Context) -> tetra::Result { graphics::clear(ctx, Color::rgb(0.769, 0.812, 0.631)); self.texture.draw( ctx, DrawParams::new() .position(Vec2::new(32.0, 32.0)) .origin(Vec2::new(8.0, 8.0)) .scale(Vec2::new(2.0, 2.0)), ); Ok(()) } } fn main() -> tetra::Result { ContextBuilder::new("Rendering a Texture", 640, 480) .quit_on_escape(true) .build()? .run(GameState::new) }