# Tetsu [![GitHub Workflow Status](https://img.shields.io/github/workflow/status/schctl/tetsu/Test?style=for-the-badge)](https://github.com/schctl/tetsu/actions/workflows/test.yml) [![Crates.io](https://img.shields.io/crates/v/tetsu?style=for-the-badge)](https://crates.io/crates/tetsu) [![Crates.io](https://img.shields.io/crates/l/tetsu?style=for-the-badge)](LICENSE) `Tetsu` is a highly experimental version agnostic implementation of Minecraft's [server protocols](https://wiki.vg/Protocol) written in Rust. I'm currently trying to make this work with server versions `1.8.*` and `1.16.*`. ## Plans The next few immediate goals for `Tetsu` are: - Implementing all `Play` packets for version 47 of the protocol. - Minimizing the dependency list. - A more robust way to implement packets.

Note: Some of the packet serialization code was referenced from Stevenarella .