import * as wasm from './text_to_sounds_bg.wasm'; const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder; let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true }); cachedTextDecoder.decode(); let cachedUint8Memory0; function getUint8Memory0() { if (cachedUint8Memory0.byteLength === 0) { cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer); } return cachedUint8Memory0; } function getStringFromWasm0(ptr, len) { return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len)); } let WASM_VECTOR_LEN = 0; const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder; let cachedTextEncoder = new lTextEncoder('utf-8'); const encodeString = (typeof cachedTextEncoder.encodeInto === 'function' ? function (arg, view) { return cachedTextEncoder.encodeInto(arg, view); } : function (arg, view) { const buf = cachedTextEncoder.encode(arg); view.set(buf); return { read: arg.length, written: buf.length }; }); function passStringToWasm0(arg, malloc, realloc) { if (realloc === undefined) { const buf = cachedTextEncoder.encode(arg); const ptr = malloc(buf.length); getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf); WASM_VECTOR_LEN = buf.length; return ptr; } let len = arg.length; let ptr = malloc(len); const mem = getUint8Memory0(); let offset = 0; for (; offset < len; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } if (offset !== len) { if (offset !== 0) { arg = arg.slice(offset); } ptr = realloc(ptr, len, len = offset + arg.length * 3); const view = getUint8Memory0().subarray(ptr + offset, ptr + len); const ret = encodeString(arg, view); offset += ret.written; } WASM_VECTOR_LEN = offset; return ptr; } let cachedInt32Memory0; function getInt32Memory0() { if (cachedInt32Memory0.byteLength === 0) { cachedInt32Memory0 = new Int32Array(wasm.memory.buffer); } return cachedInt32Memory0; } /** * Highlight sounds in the text with html tags (wasm) * * ## Example * * ```js * import {highlight_wasm} from "text-to-sounds"; * * console.log(highlight_wasm("The text just in case") === "The text just in case"); // true * ``` * @param {string} text * @returns {string} */ export function highlight_wasm(text) { try { const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); const ptr0 = passStringToWasm0(text, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); const len0 = WASM_VECTOR_LEN; wasm.highlight_wasm(retptr, ptr0, len0); var r0 = getInt32Memory0()[retptr / 4 + 0]; var r1 = getInt32Memory0()[retptr / 4 + 1]; return getStringFromWasm0(r0, r1); } finally { wasm.__wbindgen_add_to_stack_pointer(16); wasm.__wbindgen_free(r0, r1); } } export function __wbindgen_throw(arg0, arg1) { throw new Error(getStringFromWasm0(arg0, arg1)); }; cachedInt32Memory0 = new Int32Array(wasm.memory.buffer); cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);