import * as wasm from './text_to_sounds_bg.wasm';
const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
let cachedUint8Memory0;
function getUint8Memory0() {
if (cachedUint8Memory0.byteLength === 0) {
cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
}
return cachedUint8Memory0;
}
function getStringFromWasm0(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
}
let WASM_VECTOR_LEN = 0;
const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
let cachedTextEncoder = new lTextEncoder('utf-8');
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}
: function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
});
function passStringToWasm0(arg, malloc, realloc) {
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length);
getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len);
const mem = getUint8Memory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3);
const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
offset += ret.written;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
let cachedInt32Memory0;
function getInt32Memory0() {
if (cachedInt32Memory0.byteLength === 0) {
cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
}
return cachedInt32Memory0;
}
/**
* Highlight sounds in the text with html tags (wasm)
*
* ## Example
*
* ```js
* import {highlight_wasm} from "text-to-sounds";
*
* console.log(highlight_wasm("The text just in case") === "The text just in case"); // true
* ```
* @param {string} text
* @returns {string}
*/
export function highlight_wasm(text) {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
const ptr0 = passStringToWasm0(text, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
const len0 = WASM_VECTOR_LEN;
wasm.highlight_wasm(retptr, ptr0, len0);
var r0 = getInt32Memory0()[retptr / 4 + 0];
var r1 = getInt32Memory0()[retptr / 4 + 1];
return getStringFromWasm0(r0, r1);
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
wasm.__wbindgen_free(r0, r1);
}
}
export function __wbindgen_throw(arg0, arg1) {
throw new Error(getStringFromWasm0(arg0, arg1));
};
cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);