# Texture Cache A LRU texture cache for caching many small textures in a single big texture, which is stored in GPU. This is used to cache textures that are rendered at runtime and change constantly, like glyph text rendering. This is basically a generic implementation of [glyph_brush_draw_cache](https://github.com/alexheretic/glyph-brush/tree/master/draw-cache), excluding the rendering part and letting you to hook your own rendering. ## Usage Create a `LruTextureCache` and add rects by passing mutable slice of `RectEntry` to the method `cache_rects`. A stored `Rect` can be queried from the cache by passing it `key` to the method `get_rect`. `Rect` and `RectEntry` can contain arbitrary data that could be useful for rendering from/to the texture cache. After passing the slice to `cache_rects`, it will be reorder so that it start with every rect that was added to the cache. ```rust use texture_cache::{LruTextureCache, RectEntry}; let mut rects = vec![RectEntry { width: 20, height: 20, key: "my_rect", value: (), entry_data: ()}]; let mut cache = LruTextureCache::new(256, 256); let result = cache.cache_rects(&mut rects)?; for rect in rects[0..result.len()] { let cached_rect = cache.get_rect(&rect.key); // Draw the rect to the texture cache... } ``` ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.