use texture_synthesis as ts; fn main() -> Result<(), ts::Error> { // create a new session let texsynth = ts::Session::builder() // load multiple example image .add_examples(&[ &"imgs/multiexample/1.jpg", &"imgs/multiexample/2.jpg", &"imgs/multiexample/3.jpg", &"imgs/multiexample/4.jpg", ]) // we can ensure all of them come with same size // that is however optional, the generator doesnt care whether all images are same sizes // however, if you have guides or other additional maps, those have to be same size(s) as corresponding example(s) .resize_input(ts::Dims { width: 300, height: 300, }) // randomly initialize first 10 pixels .random_init(10) .seed(211) .build()?; // generate an image let generated = texsynth.run(None); // save the image to the disk generated.save("out/02.jpg")?; //save debug information to see "remixing" borders of different examples in map_id.jpg //different colors represent information coming from different maps generated.save_debug("out/") }