use texture_synthesis as ts; fn main() -> Result<(), ts::Error> { // Let's start layering some of the "verbs" of texture synthesis // if we just run tiling_mode(true) we will generate a completely new image from scratch (try it!) // but what if we want to tile an existing image? // we can use inpaint! let texsynth = ts::Session::builder() // load a mask that specifies borders of the image we can modify to make it tiling .inpaint_example( &"imgs/masks/1_tile.jpg", ts::Example::new(&"imgs/1.jpg"), ts::Dims::square(400), ) //turn on tiling mode! .tiling_mode(true) .build()?; let generated = texsynth.run(None); generated.save("out/07.jpg") }