use texture_synthesis as ts; fn main() -> Result<(), ts::Error> { let session = ts::Session::builder() .add_example( ts::Example::builder(&"imgs/4.png").set_sample_method(ts::SampleMethod::Ignore), ) .add_example(ts::Example::builder(&"imgs/5.png").set_sample_method(ts::SampleMethod::All)) .seed(211) .output_size(ts::Dims::square(200)) .build()?; // generate an image let generated = session.run(None); // save the image to the disk generated.save("out/09.png") }