// use thanatos::geometry::{Circle, Difference, Point, Rectangle, translate}; // use thanatos::geometry::{BoundingBox, Frep, Primitive}; // use thanatos::mesh::mesh; mod test_mesh { // use super::*; #[test] fn test_mesh() { // let r = Rectangle::new(1., 1.); // let c = Circle::new(0.25); // let t = translate(c, Point::new(0.5, 0.5, 0.0)); // let left = r; // let mut right: Vec> = Vec::new(); // right.push(Box::new(t)); // let d = Difference::new(left, right); // let m = mesh(d); } }