#define glDepthMask INTERNAL_glDepthMask #define glDisable INTERNAL_glDisable #define glPixelStorei INTERNAL_glPixelStorei #define glGenTextures INTERNAL_glGenTextures #define glActiveTexture INTERNAL_glActiveTexture #define glBindTexture INTERNAL_glBindTexture #define glTexImage2D INTERNAL_glTexImage2D #define glTexSubImage2D INTERNAL_glTexSubImage2D #define glTexParameteri INTERNAL_glTexParameteri #define glCreateShader INTERNAL_glCreateShader #define glShaderSource INTERNAL_glShaderSource #define glCompileShader INTERNAL_glCompileShader #define glCreateProgram INTERNAL_glCreateProgram #define glAttachShader INTERNAL_glAttachShader #define glBindAttribLocation INTERNAL_glBindAttribLocation #define glLinkProgram INTERNAL_glLinkProgram #define glDeleteShader INTERNAL_glDeleteShader #define glUseProgram INTERNAL_glUseProgram #define glUniform1i INTERNAL_glUniform1i #define glGetUniformLocation INTERNAL_glGetUniformLocation #define glVertexAttribPointer INTERNAL_glVertexAttribPointer #define glEnableVertexAttribArray INTERNAL_glEnableVertexAttribArray #define glDrawArrays INTERNAL_glDrawArrays #define glDeleteProgram INTERNAL_glDeleteProgram #define glDeleteTextures INTERNAL_glDeleteTextures