// database features
mod common;
#[test]
fn invalid_login() {
let mut client = common::setup_with_db("invalid_login");
client.send(1, ".l yowhat'sgood");
client.read_all();
assert_eq!(
client.last(1),
"You must provide USER and PASSWORD for your account."
);
client.send(1, ".l yowhat'sgood swagginout");
client.read_all();
assert_eq!(
client.last(1),
"Failed to login lol are you sure you know what you're doing?"
);
}
#[test]
fn invalid_register() {
let mut client = common::setup_with_db("invalid_register");
client.send(1, ".r yowhat'sgood doggy");
client.read_all();
assert_eq!(
client.last(1),
"Ok you've got an invalid number of parameters for registration."
);
client.send(1, ".r yowhat'sgood swagginout swagginour");
client.read_all();
assert_eq!(
client.last(1),
"Registration failed. The given password confirmation does not match the given password."
);
}
#[test]
fn register() {
let mut client = common::setup_with_db("register");
client.send(1, ".r yo what what");
client.read_all();
assert_eq!(client.last(1), "Lol ok nice you registered and good to go.
A current exploration of lobbies that are available to be joined into is as follows below. Simply `.join [ID]` to enter. Lobby 0 is an endless lobby. It's always gonna be there.
ID: 0 | Password: ❌ | Players: 0/18446744073709551615 | Currently: Playing");
}
#[test]
fn existing_register() {
let mut client = common::setup_with_db("existing_register");
client.send(1, ".r yo what what");
client.send(2, ".r yo what what");
client.read_all();
assert_eq!(
client.last(2),
"Registration has failed. Unable to add user to database. Maybe username isn't unique?"
);
}
#[test]
fn register_and_login() {
let mut client = common::setup_with_db("register_and_login");
client.send(1, ".r yo what what");
client.send(2, ".l yo what");
client.read_all();
assert_eq!(
client.last(2),
"Welcome back ([]>>>\"yo\"<<<[]) to THRUSTIN.
A current exploration of lobbies that are available to be joined into is as follows below. Simply `.join [ID]` to enter. Lobby 0 is an endless lobby. It's always gonna be there.
ID: 0 | Password: ❌ | Players: 0/18446744073709551615 | Currently: Playing"
);
}
#[test]
fn name_checks_database() {
let mut client = common::setup_with_db("name_checks_database");
client.send(1, ".r SWAGGINGi'mSWAGGINGOUT yo yo");
client.send(2, ".n SWAGGINGi'mSWAGGINGOUT");
client.read_all();
assert_eq!(
client.last(2),
"yo that name exists ya gotta pick something else aight?"
);
}
#[test]
fn thrust_database() {
let mut client = common::setup_with_db("thrust_database");
client.send(1, ".r 1 1 1");
client.send(1, ".t \"Yo what's up\" \"Hey, it's _____.\"");
client.send(2, ".l 1 1");
client.send(2, ".t");
client.read_all();
assert_eq!(
client.last(2),
"You're THRUSTEES:
1. Hey, it's _____.
You're THRUSTERS:
1. Yo what's up",
);
client.send(2, ".u");
client.send(3, ".l 1 1");
client.send(3, ".t");
client.read_all();
assert_eq!(
client.last(3),
"You're THRUSTEES:
You're THRUSTERS:",
);
}
#[test]
fn change_user_and_pass() {
let mut client = common::setup_with_db("change_user_and_pass");
client.send(1, ".r 1 1 1");
client.send(2, ".l 1 1");
client.send(2, ".un 1.5 1.5");
client.send(2, ".pw 1.5 1.5");
client.send(3, ".l 1.5 1");
client.read_all();
assert_eq!(
client.last(3),
"Failed to login lol are you sure you know what you're doing?"
);
client.send(3, ".l 1 1.5");
client.read_all();
assert_eq!(
client.last(3),
"Failed to login lol are you sure you know what you're doing?"
);
client.send(3, ".l 1.5 1.5");
client.read_all();
assert_eq!(
client.last(3),
"Welcome back ([]>>>\"1\"<<<[]) to THRUSTIN.
A current exploration of lobbies that are available to be joined into is as follows below. Simply `.join [ID]` to enter. Lobby 0 is an endless lobby. It's always gonna be there.
ID: 0 | Password: ❌ | Players: 0/18446744073709551615 | Currently: Playing"
);
}
#[test]
fn view_account() {
let mut client = common::setup_with_db("view_account");
client.send(1, ".n 1");
client.send(1, ".a");
client.read_all();
assert_eq!(client.last(1), "You cannot do this. You must be fully authenticated and logged in in order to get your account info with a registered account.");
client.send(2, ".r user2 2 2");
client.send(2, ".a");
client.read_all();
assert_eq!(client.last(2), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - user2
Name - user2
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 0
Games Won So Far - 0
Level - 1
Experience - 0/1");
}
#[test]
fn update_account_stats() {
let mut client = common::setup_with_db("update_account_stats");
client.send(1, ".r 1 1 1");
client.send(1, ".m");
client.send(1, ".po 1");
client.send(1, ".s");
client.send(1, ".a");
client.read_all();
assert_eq!(client.last(1), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - 1
Name - 1
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 1
Games Won So Far - 0
Level - 1
Experience - 0/1");
client.send(2, ".r 2 2 2");
client.send(2, ".j 1");
client.send(2, ".a");
client.read_all();
assert_eq!(client.last(2), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - 2
Name - 2
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 1
Games Won So Far - 0
Level - 1
Experience - 0/1");
client.send(1, ".t 1");
client.thrust(2);
client.send(1, ".t 1");
client.read_all();
client.send(1, ".a");
client.send(2, ".a");
client.read_all();
assert_eq!(client.last(1), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - 1
Name - 1
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 1
Games Won So Far - 0
Level - 2
Experience - 1/4");
assert_eq!(client.last(2), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - 2
Name - 2
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 1
Games Played So Far - 1
Games Won So Far - 1
Level - 2
Experience - 2/4");
}
#[test]
fn chieftain() {
let mut client = common::setup_with_db_and_logging("chieftain");
client.send(1, ".l chieftain chieftain");
client.send(1, ".ct");
client.read_all();
assert_eq!(client.last(1), "A LIST OF CHIEFTAINS RESPONSIBLE FOR MANAGEMENT OF THIS THRUSTIN SERVER IS AS FOLLOWS.
chieftain");
client.send(2, ".n 2");
client.send(2, ".ct");
client.read_all();
assert_eq!(
client.last(2),
"Yo dawg, this command can only be used by chieftains of THRUSTIN."
);
client.send(1, ".ct 2 2");
client.read_all();
assert_eq!(
client.last(1),
"Hey Chieftain, you should know what you're doing. Invalid indexes bro."
);
// Can't appoint someone who doesn't exist
client.send(1, ".ct 3");
client.read_all();
assert_eq!(client.last(1), "FAILED TO APPOINT CHIEFTAIN: 3");
// Can't appoint someone who isn't in database
client.send(1, ".ct 2");
client.read_all();
assert_eq!(client.last(1), "FAILED TO APPOINT CHIEFTAIN: 2");
client.send(3, ".r 3 3 3");
client.send(1, ".ct 3");
client.read_all();
assert_eq!(client.last(1), "A NEW CHIEFTAIN HAS BEEN APPOINTED: 3");
client.send(3, ".ct");
client.read_all();
assert_eq!(client.last(3), "A LIST OF CHIEFTAINS RESPONSIBLE FOR MANAGEMENT OF THIS THRUSTIN SERVER IS AS FOLLOWS.
3
chieftain");
client.send(4, ".n 4");
client.send(4, ".uc");
client.read_all();
assert_eq!(
client.last(4),
"Yo dawg, this command can only be used by chieftains of THRUSTIN."
);
client.send(3, ".uc");
client.read_all();
assert_eq!(
client.last(3),
"Hey Chieftain, you should know what you're doing. Invalid indexes bro."
);
client.send(3, ".uc blah");
client.read_all();
assert_eq!(
client.last(3),
"It looks like something went wrong with unchieftaining. Maybe blah isn't real?"
);
client.send(3, ".uc chieftain");
client.read_all();
assert_eq!(
client.last(3),
"Congratulations, you have unchieftained chieftain."
);
client.send(1, ".ct");
client.read_all();
assert_eq!(
client.last(1),
"Yo dawg, this command can only be used by chieftains of THRUSTIN."
);
}
#[test]
fn ban_update() {
let mut client = common::setup_with_db("ban_update");
client.send(1, ".n a");
client.send(1, ".b");
client.read_all();
assert_eq!(
client.last(1),
"Yo dawg, this command can only be used by chieftains of THRUSTIN."
);
client.send(2, ".l chieftain chieftain");
client.send(2, ".b yep yep");
client.read_all();
assert_eq!(
client.last(2),
"Hey Chieftain, you should know what you're doing. Invalid indexes bro."
);
client.send(2, ".b");
client.read_all();
assert_eq!(client.last(2), "Banned fellows from this server. Kill'em.");
client.send(2, ".b 123.123.123.123");
client.read_all();
assert_eq!(
client.last(2),
"IP address 123.123.123.123 has been banned."
);
client.send(2, ".b");
client.read_all();
assert!(client
.last(2)
.contains("Banned fellows from this server. Kill'em."));
assert!(client.last(2).contains("123.123.123.123"));
client.send(1, ".ub");
client.read_all();
assert_eq!(
client.last(1),
"Yo dawg, this command can only be used by chieftains of THRUSTIN."
);
client.send(2, ".ub");
client.read_all();
assert_eq!(
client.last(2),
"Hey Chieftain, you should know what you're doing. Invalid indexes bro."
);
client.send(2, ".ub 1.1.1.1");
client.read_all();
assert_eq!(
client.last(2),
"Failed to unban 1.1.1.1. Something went wrong. Unexpected error."
);
client.send(2, ".ub 123.123.123.123");
client.read_all();
assert_eq!(
client.last(2),
"The target 123.123.123.123 has been unbanned."
);
}
// Not really too reliable since this is only with ChannelCommunication
// WebSocketCommunication probably has many more possible closing cases that I hope will be fine
#[test]
fn ban() {
let mut client = common::setup_with_db("ban");
client.send(1, ".n 1");
client.send(1, ".m");
client.send(1, ".s");
client.send(2, ".l chieftain chieftain");
client.send(2, ".b 1");
client.send(1, "What's up my dudes?");
client.read_all();
assert!(client
.last(1)
.contains("You cannot exist. You are banned until "));
}
#[test]
fn color() {
let mut client = common::setup_with_db("color");
client.send(1, ".l chieftain chieftain");
client.send(1, ".c 000");
client.read_all();
assert_eq!(client.last(1), "Invalid parameters to color.");
client.send(1, ".c 000 111 222");
client.read_all();
assert_eq!(client.last(1), "Invalid parameters to color.");
client.send(1, ".c 000 000");
client.read_all();
assert_eq!(
client.last(1),
"Excuse me, you can't assign your colors to the same one, that makes it too hard to see."
);
client.send(1, ".c 000 b7410e");
client.read_all();
assert_eq!(client.last(1), "Um, I'm gonna disallow you from choosing this color combination. It's mine, and I feel my identity being threatened if you choose this.");
client.send(1, ".c 000 111");
client.read_all();
assert_eq!(
client.last(1),
"Awesome, we successfully set your chat colors to 000 (bg) and 111 (fg)."
);
client.send(2, ".r 2 2 2");
client.send(2, ".c 000 111");
client.read_all();
assert_eq!(
client.last(2),
"Awesome, we successfully set your chat colors to 000 (bg) and 111 (fg)."
);
client.send(3, ".l 2 2");
client.send(3, "hey what is up my studs");
client.read_all();
assert_eq!(
client.last_bg(1),
"000",
);
assert_eq!(
client.last_fg(1),
"111",
);
}
#[test]
fn multiplayer_color() {
let mut client = common::setup_with_db("color");
client.send(1, ".l chieftain chieftain");
client.send(1, ".c 000 111");
client.send(2, ".r testerboy 69 69");
client.send(2, ".c 111 000");
client.send(1, "yo");
client.read_all();
assert_eq!(
client.last_bg(1),
"000"
);
assert_eq!(
client.last_fg(2),
"111"
);
client.send(2, "yo");
client.read_all();
assert_eq!(
client.last_bg(1),
"111"
);
assert_eq!(
client.last_fg(2),
"000"
);
}
#[test]
fn login_after_rename() {
let mut client = common::setup_with_db("login_after_rename");
client.send(1, ".l chieftain chieftain");
client.send(2, ".n 2");
client.send(1, "hola at yo boi");
client.read_all();
assert_eq!(client.last_from(2), "chieftain");
client.send(1, ".n chieftain2");
client.send(1, "holla at yo boi");
client.read_all();
assert_eq!(client.last_from(2), "chieftain2");
client.send(3, ".l chieftain chieftain");
client.send(3, "Holler at your male.");
client.read_all();
assert_eq!(client.last_from(2), "chieftain2");
}
#[test]
fn unauthenticated_color() {
let mut client = common::setup_with_db("unathenticated_color");
client.send(1, ".n 1");
client.send(1, ".color ffffff 000000");
client.read_all();
assert_eq!(client.last(1), "Bro. You need a registered account to set color. You can't just be doin that man.");
}
#[test]
fn authenticated_color() {
let mut client = common::setup_with_db("authenticated_color");
client.send(1, ".l chieftain chieftain");
client.send(1, ".color ffffff 000000");
client.read_all();
assert_eq!(client.last(1), "Awesome, we successfully set your chat colors to ffffff (bg) and 000000 (fg).");
}
#[test]
fn color_arguments() {
let mut client = common::setup_with_db("color_arguments");
client.send(1, ".l chieftain chieftain");
client.send(1, ".c #000 #fff");
client.read_all();
assert_eq!(client.last(1), "Yo, I have identified error with color. You must submit a hex color argument as either 3 or 6 characters.");
client.send(1, ".c 000 ffff");
client.read_all();
assert_eq!(client.last(1), "Yo, I have identified error with color. You must submit a hex color argument as either 3 or 6 characters.");
client.send(1, ".c 000 fff");
client.read_all();
assert_eq!(client.last(1), "Awesome, we successfully set your chat colors to 000 (bg) and fff (fg).");
}
#[test]
fn level() {
let mut client = common::setup_with_db("level");
client.send(1, ".r boy 1 1");
client.send(1, ".m");
client.send(1, ".po 3");
client.send(1, ".s");
client.send(1, ".a");
client.read_all();
assert_eq!(client.last(1), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - boy
Name - boy
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 1
Games Won So Far - 0
Level - 1
Experience - 0/1");
client.send(2, ".r boy2 2 2");
client.send(2, ".j 1");
client.send(2, ".a");
client.read_all();
assert_eq!(client.last(2), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - boy2
Name - boy2
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 0
Games Played So Far - 1
Games Won So Far - 0
Level - 1
Experience - 0/1");
client.send(1, ".t 1");
client.thrust(2);
client.send(1, ".t 1");
// boy2 - 1
client.send(2, ".t 1");
client.thrust(1);
client.send(2, ".t 1");
// boy - 1
client.send(1, ".t 1");
client.thrust(2);
client.send(1, ".t 1");
// boy2 - 2
client.send(2, ".t 1");
client.thrust(1);
client.send(2, ".t 1");
// boy - 2
client.send(1, ".t 1");
client.thrust(2);
client.send(1, ".t 1");
// boy2 - 3 WIN
// boy gains 4 EXP, boy2 gains 7 EXP
client.send(1, ".a");
client.read_all();
assert_eq!(client.last(1), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - boy
Name - boy
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 2
Games Played So Far - 1
Games Won So Far - 0
Level - 2
Experience - 3/4");
client.send(2, ".a");
client.read_all();
assert_eq!(client.last(2), "A display of your account information and statistical information. Please enjoy THRUSTIN!
Username - boy2
Name - boy2
Password - [ENCRYPTED_CONTENT__UNVIEWABLE]
Points Earned So Far - 3
Games Played So Far - 1
Games Won So Far - 1
Level - 3
Experience - 2/11");
}
#[test]
fn level_messages() {
let mut client = common::setup_with_db("level_message");
client.send(1, ".r gamer gamer gamer");
client.send(1, ".m");
client.send(1, ".po 1");
client.send(1 ,".s");
client.send(2, ".r gamer2 gamer2 gamer2");
client.send(2, ".j 1");
client.send(3, ".r gamer3 gamer3 gamer3");
client.send(3, ".j 1");
client.send(1, ".t 1");
client.thrust(2);
client.thrust(3);
client.send(1, ".t 1");
client.read_all();
assert!(client.last(1).contains("Bro congratulation! You have receive 3 experience points, congratulation!
gamer has LEVELED UP!!!! Congratulation, gamer, you are now level 2!!
gamer2 has LEVELED UP!!!! Congratulation, gamer2, you are now level 2!!
gamer3 has LEVELED UP!!!! Congratulation, gamer3, you are now level 2!!"));
assert!(client.last(2).contains("Bro congratulation! You have receive 4 experience points, congratulation!
gamer has LEVELED UP!!!! Congratulation, gamer, you are now level 2!!
gamer2 has LEVELED UP!!!! Congratulation, gamer2, you are now level 2!!
gamer3 has LEVELED UP!!!! Congratulation, gamer3, you are now level 2!!"));
assert!(client.last(3).contains("Bro congratulation! You have receive 3 experience points, congratulation!
gamer has LEVELED UP!!!! Congratulation, gamer, you are now level 2!!
gamer2 has LEVELED UP!!!! Congratulation, gamer2, you are now level 2!!
gamer3 has LEVELED UP!!!! Congratulation, gamer3, you are now level 2!!"));
}