[package] name = "tic-tac-rust" version = "0.1.3" authors = ["Tarik "] edition = "2018" license = "MIT" homepage = "https://github.com/tarikeshaq/tic-tac-rust" repository = "https://github.com/tarikeshaq/tic-tac-rust" readme = "../README.md" exclude = [".gitignore", ".github/**"] documentation = "https://docs.rs/tic-tac-rust" description = "Tic tac toe game in rust! This is the library, it can be run from a Rust CLI or from wasm!" [lib] crate-type = ["cdylib", "rlib"] [features] default = ["console_error_panic_hook"] [dependencies] rand = { version = "0.6.5", features = ["wasm-bindgen"] } wasm-bindgen = "0.2" # The `console_error_panic_hook` crate provides better debugging of panics by # logging them with `console.error`. This is great for development, but requires # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # code size when deploying. console_error_panic_hook = { version = "0.1.1", optional = true } # `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size # compared to the default allocator's ~10K. It is slower than the default # allocator, however. # # Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. wee_alloc = { version = "0.4.2", optional = true } [dev-dependencies] wasm-bindgen-test = "0.2" [profile.release] # Tell `rustc` to optimize for small code size. opt-level = "s"