/** * @file filters.c * * @section LICENSE * * The MIT License * * @copyright Copyright (c) 2018-2020 TileDB, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * * When run, this program will create a 2D sparse array with several filters, * write some data to it, and read a slice of the data back. */ #include #include #include // Name of array. const char* array_name = "filters_array"; void create_array() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // The array will be 4x4 with dimensions "rows" and "cols", with domain [1,4]. int dim_domain[] = {1, 4, 1, 4}; int tile_extents[] = {4, 4}; tiledb_dimension_t* d1; tiledb_dimension_alloc( ctx, "rows", TILEDB_INT32, &dim_domain[0], &tile_extents[0], &d1); tiledb_dimension_t* d2; tiledb_dimension_alloc( ctx, "cols", TILEDB_INT32, &dim_domain[2], &tile_extents[1], &d2); // Create domain tiledb_domain_t* domain; tiledb_domain_alloc(ctx, &domain); tiledb_domain_add_dimension(ctx, domain, d1); tiledb_domain_add_dimension(ctx, domain, d2); // Create two fixed-length attributes "a1" and "a2" tiledb_attribute_t *a1, *a2; tiledb_attribute_alloc(ctx, "a1", TILEDB_UINT32, &a1); tiledb_attribute_alloc(ctx, "a2", TILEDB_INT32, &a2); // a1 will be filtered by bit width reduction followed by zstd // compression. tiledb_filter_list_t* a1_filters; tiledb_filter_list_alloc(ctx, &a1_filters); tiledb_filter_t* bit_width_reduction; tiledb_filter_alloc( ctx, TILEDB_FILTER_BIT_WIDTH_REDUCTION, &bit_width_reduction); tiledb_filter_t* compression_zstd; tiledb_filter_alloc(ctx, TILEDB_FILTER_ZSTD, &compression_zstd); tiledb_filter_list_add_filter(ctx, a1_filters, bit_width_reduction); tiledb_filter_list_add_filter(ctx, a1_filters, compression_zstd); tiledb_attribute_set_filter_list(ctx, a1, a1_filters); // a2 will just have a single gzip compression filter. tiledb_filter_list_t* a2_filters; tiledb_filter_list_alloc(ctx, &a2_filters); tiledb_filter_t* compression_gzip; tiledb_filter_alloc(ctx, TILEDB_FILTER_GZIP, &compression_gzip); tiledb_filter_list_add_filter(ctx, a2_filters, compression_gzip); tiledb_attribute_set_filter_list(ctx, a2, a2_filters); // Create array schema tiledb_array_schema_t* array_schema; tiledb_array_schema_alloc(ctx, TILEDB_SPARSE, &array_schema); tiledb_array_schema_set_cell_order(ctx, array_schema, TILEDB_ROW_MAJOR); tiledb_array_schema_set_tile_order(ctx, array_schema, TILEDB_ROW_MAJOR); tiledb_array_schema_set_domain(ctx, array_schema, domain); tiledb_array_schema_add_attribute(ctx, array_schema, a1); tiledb_array_schema_add_attribute(ctx, array_schema, a2); // Create array tiledb_array_create(ctx, array_name, array_schema); // Clean up tiledb_filter_free(&compression_gzip); tiledb_filter_free(&compression_zstd); tiledb_filter_free(&bit_width_reduction); tiledb_filter_list_free(&a1_filters); tiledb_filter_list_free(&a2_filters); tiledb_attribute_free(&a1); tiledb_attribute_free(&a2); tiledb_dimension_free(&d1); tiledb_dimension_free(&d2); tiledb_domain_free(&domain); tiledb_array_schema_free(&array_schema); tiledb_ctx_free(&ctx); } void write_array() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for writing tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_WRITE); // Write some simple data to cells (1, 1), (2, 4) and (2, 3). int coords_rows[] = {1, 2, 2}; int coords_cols[] = {1, 4, 3}; uint64_t coords_size = sizeof(coords_rows); uint32_t data_a1[] = {1, 2, 3}; uint64_t data_a1_size = sizeof(data_a1); int32_t data_a2[] = {-1, -2, -3}; uint64_t data_a2_size = sizeof(data_a2); // Create the query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_WRITE, &query); tiledb_query_set_layout(ctx, query, TILEDB_UNORDERED); tiledb_query_set_buffer(ctx, query, "a1", data_a1, &data_a1_size); tiledb_query_set_buffer(ctx, query, "a2", data_a2, &data_a2_size); tiledb_query_set_buffer(ctx, query, "rows", coords_rows, &coords_size); tiledb_query_set_buffer(ctx, query, "cols", coords_cols, &coords_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Clean up tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } void read_array() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for reading tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_READ); // Slice only rows 1, 2 and cols 2, 3, 4 int subarray[] = {1, 2, 2, 4}; // Set maximum buffer sizes uint64_t coords_size = 12; uint64_t data_size = 12; // Prepare the vector that will hold the result int* coords_rows = (int*)malloc(coords_size); int* coords_cols = (int*)malloc(coords_size); int* data = (int*)malloc(data_size); // Create query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_READ, &query); tiledb_query_set_subarray(ctx, query, subarray); tiledb_query_set_layout(ctx, query, TILEDB_ROW_MAJOR); tiledb_query_set_buffer(ctx, query, "a1", data, &data_size); tiledb_query_set_buffer(ctx, query, "rows", coords_rows, &coords_size); tiledb_query_set_buffer(ctx, query, "cols", coords_cols, &coords_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Print out the results. int result_num = (int)(data_size / sizeof(int)); for (int r = 0; r < result_num; r++) { int i = coords_rows[r]; int j = coords_cols[r]; int a = data[r]; printf("Cell (%d, %d) has a1 data %d\n", i, j, a); } // Clean up free((void*)coords_rows); free((void*)coords_cols); free((void*)data); tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } int main() { // Get object type tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); tiledb_object_t type; tiledb_object_type(ctx, array_name, &type); tiledb_ctx_free(&ctx); if (type != TILEDB_ARRAY) { create_array(); write_array(); } read_array(); return 0; }