/** * @file fragments_consolidation.c * * @section LICENSE * * The MIT License * * @copyright Copyright (c) 2018-2020 TileDB, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * * When run, this program will create a simple 2D dense array, write some data * with three queries (creating three fragments), optionally consolidate * and read the entire array data back. */ #include #include #include // Name of array. const char* array_name = "fragments_consolidation_array"; void create_array() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // The array will be 4x4 with dimensions "rows" and "cols", with domain [1,4]. int dim_domain[] = {1, 4, 1, 4}; int tile_extents[] = {2, 2}; tiledb_dimension_t* d1; tiledb_dimension_alloc( ctx, "rows", TILEDB_INT32, &dim_domain[0], &tile_extents[0], &d1); tiledb_dimension_t* d2; tiledb_dimension_alloc( ctx, "cols", TILEDB_INT32, &dim_domain[2], &tile_extents[1], &d2); // Create domain tiledb_domain_t* domain; tiledb_domain_alloc(ctx, &domain); tiledb_domain_add_dimension(ctx, domain, d1); tiledb_domain_add_dimension(ctx, domain, d2); // Create a single attribute "a" so each (i,j) cell can store an integer tiledb_attribute_t* a; tiledb_attribute_alloc(ctx, "a", TILEDB_INT32, &a); // Create array schema tiledb_array_schema_t* array_schema; tiledb_array_schema_alloc(ctx, TILEDB_DENSE, &array_schema); tiledb_array_schema_set_cell_order(ctx, array_schema, TILEDB_ROW_MAJOR); tiledb_array_schema_set_tile_order(ctx, array_schema, TILEDB_ROW_MAJOR); tiledb_array_schema_set_domain(ctx, array_schema, domain); tiledb_array_schema_add_attribute(ctx, array_schema, a); // Create array tiledb_array_create(ctx, array_name, array_schema); // Clean up tiledb_attribute_free(&a); tiledb_dimension_free(&d1); tiledb_dimension_free(&d2); tiledb_domain_free(&domain); tiledb_array_schema_free(&array_schema); tiledb_ctx_free(&ctx); } void write_array_1() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for writing tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_WRITE); // Prepare some data for the array int data[] = {1, 2, 3, 4, 5, 6, 7, 8}; uint64_t data_size = sizeof(data); // Write in subarray [1,2], [1,4] int subarray[] = {1, 2, 1, 4}; // Create the query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_WRITE, &query); tiledb_query_set_subarray(ctx, query, subarray); tiledb_query_set_layout(ctx, query, TILEDB_ROW_MAJOR); tiledb_query_set_buffer(ctx, query, "a", data, &data_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Clean up tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } void write_array_2() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for writing tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_WRITE); // Prepare some data for the array int data[] = {101, 102, 103, 104}; uint64_t data_size = sizeof(data); // Write in subarray [2,3], [2,3] int subarray[] = {2, 3, 2, 3}; // Create the query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_WRITE, &query); tiledb_query_set_subarray(ctx, query, subarray); tiledb_query_set_layout(ctx, query, TILEDB_ROW_MAJOR); tiledb_query_set_buffer(ctx, query, "a", data, &data_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Clean up tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } void write_array_3() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for writing tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_WRITE); // Prepare some data for the array int coords_rows[] = {1, 3}; int coords_cols[] = {1, 4}; uint64_t coords_size = sizeof(coords_rows); int data[] = {201, 202}; uint64_t data_size = sizeof(data); // Create the query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_WRITE, &query); tiledb_query_set_layout(ctx, query, TILEDB_UNORDERED); tiledb_query_set_buffer(ctx, query, "a", data, &data_size); tiledb_query_set_buffer(ctx, query, "rows", coords_rows, &coords_size); tiledb_query_set_buffer(ctx, query, "cols", coords_cols, &coords_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Clean up tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } void read_array() { // Create TileDB context tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); // Open array for reading tiledb_array_t* array; tiledb_array_alloc(ctx, array_name, &array); tiledb_array_open(ctx, array, TILEDB_READ); // Read entire array int subarray[] = {1, 4, 1, 4}; // Set maximum buffer sizes uint64_t coords_size = 64; uint64_t data_size = 64; // Prepare the vectors that will hold the result int coords_rows[16]; int coords_cols[16]; int data[16]; // Create query tiledb_query_t* query; tiledb_query_alloc(ctx, array, TILEDB_READ, &query); tiledb_query_set_subarray(ctx, query, subarray); tiledb_query_set_layout(ctx, query, TILEDB_ROW_MAJOR); tiledb_query_set_buffer(ctx, query, "a", data, &data_size); tiledb_query_set_buffer(ctx, query, "rows", coords_rows, &coords_size); tiledb_query_set_buffer(ctx, query, "cols", coords_cols, &coords_size); // Submit query tiledb_query_submit(ctx, query); // Close array tiledb_array_close(ctx, array); // Print out the results. int result_num = (int)(data_size / sizeof(int)); for (int r = 0; r < result_num; r++) { int i = coords_rows[r]; int j = coords_cols[r]; int a = data[r]; printf("Cell (%d, %d) has data %d\n", i, j, a); } // Clean up tiledb_array_free(&array); tiledb_query_free(&query); tiledb_ctx_free(&ctx); } int main(int argc, char* argv[]) { // Get object type tiledb_ctx_t* ctx; tiledb_ctx_alloc(NULL, &ctx); tiledb_object_t type; tiledb_object_type(ctx, array_name, &type); if (type != TILEDB_ARRAY) { create_array(); write_array_1(); write_array_2(); write_array_3(); } // Optionally consolidate if (argc > 1 && !strcmp(argv[1], "consolidate")) tiledb_array_consolidate(ctx, array_name, NULL); read_array(); tiledb_ctx_free(&ctx); return 0; }