/** * @file tile_overlap.h * * @section LICENSE * * The MIT License * * @copyright Copyright (c) 2017-2020 TileDB, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * * This file defines struct TileOverlap. */ #ifndef TILEDB_TILE_OVERLAP_H #define TILEDB_TILE_OVERLAP_H #include #include using namespace tiledb::common; namespace tiledb { namespace sm { /** * A simple struct that stores tile overlap info from a single * fragment with a single range within a subarray. */ struct TileOverlap { /** * A vector of pairs ``(overlapping tile id, ratio).`` * The ``ratio`` is defined as the ratio of the volume of the overlap over * the total tile volume. This is a number in [0.0, 1.0]. An overlap of 1.0 * indicates full overlap and 0.0 no overlap at all. */ std::vector> tiles_; /** Ranges of tile ids that lie completely inside the subarray range. */ std::vector> tile_ranges_; }; } // namespace sm } // namespace tiledb #endif // TILEDB_TILE_OVERLAP_H