# tiling [![Crates.io](https://img.shields.io/crates/v/tiling?style=flat-square)](https://crates.io/crates/tiling) [![Crates.io](https://img.shields.io/crates/d/tiling?style=flat-square)](https://crates.io/crates/tiling) [![License](https://img.shields.io/badge/license-Apache%202.0-blue?style=flat-square)](https://github.com/jonasrmichel/tiling/blob/main/LICENSE-APACHE) [![License](https://img.shields.io/badge/license-MIT-blue?style=flat-square)](https://github.com/jonasrmichel/tiling/blob/main/LICENSE-MIT) *tiling* is a library for constructing tilings of regular polygons and their dual tilings. tiling # Resources - [Documentation](https://docs.rs/tiling) - [Tilings by regular polygons](http://en.wikipedia.org/wiki/Tiling_by_regular_polygons) - [List of Euclidian uniform tilings](https://en.wikipedia.org/wiki/List_of_Euclidean_uniform_tilings) # Examples Here are some tilings produced by the examples in the [`examples`](./examples) directory. examples # Requirements *tiling* uses [cairo-rs](https://crates.io/crates/cairo-rs) for rendering and requires [cairo](https://www.cairographics.org/download/) to be installed. # Usage Create an empty tiling model. ```rust let (width, height, scale) = (1024, 1024, 128.0); let mut model = Model::new(width, height, scale); ``` Place a polygon at the origin. This adds a hexagon. ```rust let stroke = Color::new(242, 60, 60)?; let fill_hexagon = Color::new(242, 194, 106)?; model.add(Shape::new(6, fill_hexagon, stroke)?); ``` At this point we can render the model. ```rust let background = Color::new(242, 242, 242)?; let margin = 0.1; let show_labels = false; let line_width = 0.1; let render = model.render(background, margin, line_width, show_labels)?; render.write_to_png("output.png")?; ``` hexagon Let's continue by attaching a square to each of the hexagon's sides. ```rust let fill_square = Color::new(23, 216, 146)?; let squares = model.add_multi(0..1, 0..6, Shape::new(4, fill_square, stroke)?)?; ``` The first parameter `0..1` is a range that indicates the shape(s) to attach to (by their index). In this example, the square is attached to the hexagon (index `0`). > When `show_labels` is `true`, each shape is labeled with its index. The second paramter `0..6` is a range that indicates the edge(s) to attach to (by their index). In this example, the square is attached to all six edges of the hexagon. > When `show_labels` is `true`, each edge is labeled with its index. The final paramter defines the shape to add (a square). The `add_multi` method returns a range containing the indexes of the added square shapes so they can be referenced later. We'll see how to do that next. hexagon squares Now, attach triangles to all of the squares using the previously returned range `squares`. Here, a triangle is attached to edge `1` of each square. ```rust let fill_triangle = Color::new(242, 209, 48)?; let _ = model.add_multi(squares.clone(), 1..2, Shape::new(3, fill_triangle, stroke)?)?; ``` hexagon squares triangles Let's wrap up by attaching a hexagon to the outer edge of each square. These hexagons will define the repeating positions of the tiling. ```rust let hexagons = model.add_multi(squares.clone(), 2..3, Shape::new(6, fill_hexagon, stroke)?)?; ``` hexagon squares triangles hexagons Now that the tiling's repeating pattern is complete, use the `repeat` method to fill the rest of the surface with the pattern. ```rust model.repeat(hexagons)?; ``` hexagon squares triangles hexagons repeated Once satisfied, disable the shape and edge labels and adjust the scale. The complete code for this example is in [`examples/intro.rs`](./examples/intro.rs). Dual tilings may be created using the `render_dual` method. A tiling's dual is formed by drawing edges between the centers of adjacent polygons. Here is the dual tiling of the above example. hexagon squares triangles hexagons dual tiling # Installation *tiling* is available on [crates.io](https://crates.io/crates/tiling) and can be included in your Cargo enabled project. ```toml [dependencies] tiling = "0.1.0" ``` # Future improvements - Declarative API - Reduce memory usage by reusing `Shape` references - Generate tiling models by interpreting their [*vertex configuration*](https://en.wikipedia.org/wiki/List_of_Euclidean_uniform_tilings) - Command line tool - Support shape and edge attachment via disjoint ranges - Support different image output types # Acknowledgements This library was inspired by Michael Fogleman's [Tiling](https://github.com/fogleman/Tiling) Python tool. Several of the low-level geometric computations in this crate are based on implementations found in Tiling.