use std::net::TcpStream; use std::thread; use std::time::Duration; /// Creates a server and a client connected to the server. pub fn new_one_server_one_client() -> (tiny_http::Server, TcpStream) { let server = tiny_http::Server::http("0.0.0.0:0").unwrap(); let port = server.server_addr().to_ip().unwrap().port(); let client = TcpStream::connect(("127.0.0.1", port)).unwrap(); (server, client) } /// Creates a "hello world" server with a client connected to the server. /// /// The server will automatically close after 3 seconds. pub fn new_client_to_hello_world_server() -> TcpStream { let server = tiny_http::Server::http("0.0.0.0:0").unwrap(); let port = server.server_addr().to_ip().unwrap().port(); let client = TcpStream::connect(("127.0.0.1", port)).unwrap(); thread::spawn(move || { let mut cycles = 3 * 1000 / 20; loop { if let Some(rq) = server.try_recv().unwrap() { let response = tiny_http::Response::from_string("hello world".to_string()); rq.respond(response).unwrap(); } thread::sleep(Duration::from_millis(20)); cycles -= 1; if cycles == 0 { break; } } }); client }