# tiny_wgpu Helper library to reduce the amount of boilerplate code when using `wgpu`. ## Usage Add these lines to your `Cargo.toml`: ```toml tiny_wgpu = "0.1.10" ``` ## Implementation notes Buffers, textures, pipelines, etc. are stored in `HashMap<&str, T>` objects, so each buffer/pipeline is associated with a string slice label. See `examples/compute.rs` for a simple compute shader example and `examples/window.rs` for a vertex/fragment shader example using `winit`.