# 🩸 tinywad ![build](https://github.com/theobori/tinywad/actions/workflows/build.yml/badge.svg) A library to manage WAD for DOOM based game. It has been tested with the following IWAD: - DOOM.WAD - DOOM2.WAD - HEXEN.WAD - CHEX.WAD - TNT.WAD - PLUTONIA.WAD - STRIFE0.WAD - STRIFE1.WAD - DOOMU.WAD - DOOM2F.WAD - HEXDD.WAD It supports the following features: - Load WAD buffer/file - Extract lump raw content - Extract lump as original files (PNGs) - Extract the image lumps with a custom color palette - Update lump raw content - Build a IWAD/PWAD - Add/insert lumps then save the WAD file ## 📖 How to build and run ? 1. Install the dependencies - `cargo` ## ⭐ Use cases #### Patching directly the IWAD ```rust use tinywad::error::WadError; use tinywad::models::operation::WadOp; use tinywad::wad::Wad; fn main() -> Result<(), WadError> { let mut doom_2 = Wad::new(); doom_2.load_from_file("doom2.wad")?; let gate = doom_2.lump("GATE3").unwrap(); let mut doom_1 = Wad::new(); doom_1.load_from_file("doom1.wad")?; doom_1.select("^FLAT|FLOOR"); doom_1.update_lumps_raw(&gate.data().buffer); doom_1.save("doom1.wad"); Ok(()) } ``` #### Screenshot(s) #### Extracting lumps with custom palettes ```rust use std::fs; use tinywad::dir::MAX_PAL; use tinywad::error::WadError; use tinywad::models::operation::WadOp; use tinywad::wad::Wad; fn main() -> Result<(), WadError> { let mut doom_2 = Wad::new(); doom_2.load_from_file("doom2.wad")?; for pal in 0..MAX_PAL { doom_2.set_palette(pal); doom_2.reload()?; doom_2.select("^BOSF"); let dirpath = format!("doom2/pal_{}", pal); fs::create_dir_all(dirpath.clone()).unwrap(); doom_2.save_lumps(dirpath); } Ok(()) } ``` #### Extracted lumps (as PNGs)

#### Building a PWAD from scratch ```rust use tinywad::error::WadError; use tinywad::lump::{LumpAdd, LumpAddKind}; use tinywad::models::operation::WadOp; use tinywad::wad::{Wad, WadKind,}; fn main() -> Result<(), WadError> { let mut src = Wad::new(); let lump_names = [ "FLOOR0_1", "FLOOR0_3", "FLOOR0_6", "FLOOR1_1", "FLOOR1_7", "FLOOR3_3", "FLOOR4_1", "FLOOR4_5", "FLOOR4_6", "FLOOR4_8", "FLOOR5_1", "FLOOR5_2", "FLOOR5_3", "FLOOR5_4", "FLOOR6_1", "FLOOR6_2", "FLOOR7_1", "FLOOR7_2", ]; src.load_from_file("doom.wad")?; let gate = src.lump("FLOOR6_1").unwrap(); let mut dest = Wad::new(); dest.set_kind(WadKind::Pwad); dest.add_lump_raw( LumpAdd::new( LumpAddKind::Back, &vec![], "FF_START", ) )?; for lump_name in lump_names { dest.add_lump_raw( LumpAdd::new( LumpAddKind::Back, &gate.data().buffer, lump_name, ) )?; } dest.add_lump_raw( LumpAdd::new( LumpAddKind::Back, &vec![], "F_END", ) )?; dest.save("doom1_patch.wad"); Ok(()) } ``` #### Dumping metadata ```rust use tinywad::error::WadError; use tinywad::models::operation::WadOp; use tinywad::wad::Wad; fn main() -> Result<(), WadError> { let mut src = Wad::new(); src.load_from_file("hexen.wad")?; src.dump(); Ok(()) } ``` #### Output ``` Name: XXTIC, Size: 8, Offset: 12 Name: STARTUP, Size: 153648, Offset: 20 Name: PLAYPAL, Size: 21504, Offset: 153668, Palettes amount: 28 Name: COLORMAP, Size: 8704, Offset: 175172 Name: FOGMAP, Size: 8704, Offset: 183876 Name: TINTTAB, Size: 65536, Offset: 192580 Name: TRANTBL0, Size: 256, Offset: 258116 Name: TRANTBL1, Size: 256, Offset: 258372 Name: TRANTBL2, Size: 256, Offset: 258628 ... ``` ## đŸĒ§ Supported lump types - DOOM image(s) - Flat - Palette - Markers - Music ## ✅ Todo Name | State ------------- | :-------------: Dump WAD header | ✅ Dump lumps metadata | ✅ Extract (save) lump | ✅ Update lump from raw buffer/file| ✅ Update lump from original buffer/files (PNG, MIDI, etc..) | ❌ Rebuild then save the WAD as a new file | ✅ Extract DOOM musics | ✅ Extract raw lump | ✅ Remove lumps | ✅ Add lump unique coherent IDs | ✅ Update lump size in the metadatas | ✅ Add lump with raw buffer | ✅ ## ℹī¸ Documentation Run `cargo doc --open` to read the documentation in the browser.