use std::{env, net::SocketAddr}; use tokio_uring::net::TcpListener; fn main() { let args: Vec<_> = env::args().collect(); let socket_addr = if args.len() <= 1 { "127.0.0.1:0" } else { args[1].as_ref() }; let socket_addr: SocketAddr = socket_addr.parse().unwrap(); tokio_uring::start(async { let listener = TcpListener::bind(socket_addr).unwrap(); println!("Listening on {}", listener.local_addr().unwrap()); loop { let (stream, socket_addr) = listener.accept().await.unwrap(); tokio_uring::spawn(async move { // implement ping-pong loop use tokio_uring::buf::BoundedBuf; // for slice() println!("{} connected", socket_addr); let mut n = 0; let mut buf = vec![0u8; 4096]; loop { let (result, nbuf) = stream.read(buf).await; buf = nbuf; let read = result.unwrap(); if read == 0 { println!("{} closed, {} total ping-ponged", socket_addr, n); break; } let (res, slice) = stream.write_all(buf.slice(..read)).await; res.unwrap(); buf = slice.into_inner(); println!("{} all {} bytes ping-ponged", socket_addr, read); n += read; } }); } }); }