use float_eq::assert_float_eq; use totsu::prelude::*; use totsu::*; type La = FloatGeneric; type AMatBuild = MatBuild; type AProbQP = ProbQP; type ASolver = Solver; // #[test] fn test_qp1() { let _ = env_logger::builder().is_test(true).try_init(); let n = 2; // x0, x1 let m = 1; let p = 0; // (1/2)(x - a)^2 + const let mut sym_p = AMatBuild::new(MatType::SymPack(n)); sym_p[(0, 0)] = 1.; sym_p[(1, 1)] = 1.; let mut vec_q = AMatBuild::new(MatType::General(n, 1)); vec_q[(0, 0)] = -(-1.); // -a0 vec_q[(1, 0)] = -(-2.); // -a1 // 1 - x0/b0 - x1/b1 <= 0 let mut mat_g = AMatBuild::new(MatType::General(m, n)); mat_g[(0, 0)] = -1. / 2.; // -1/b0 mat_g[(0, 1)] = -1. / 3.; // -1/b1 let mut vec_h = AMatBuild::new(MatType::General(m, 1)); vec_h[(0, 0)] = -1.; let mat_a = AMatBuild::new(MatType::General(p, n)); let vec_b = AMatBuild::new(MatType::General(p, 1)); let s = ASolver::new().par(|p| {p.max_iter = Some(100_000)}); let mut qp = AProbQP::new(sym_p, vec_q, mat_g, vec_h, mat_a, vec_b, s.par.eps_zero); let rslt = s.solve(qp.problem()).unwrap(); println!("{:?}", rslt); assert_float_eq!(rslt.0[0..2], [2., 0.].as_ref(), abs_all <= 1e-3); }