use float_eq::assert_float_eq; use totsu_core::solver::{Solver, Operator}; use totsu_core::{MatType, MatOp, ConePSD}; use totsu_f32cuda::F32CUDA; type La = F32CUDA; type AMatOp<'a> = MatOp<'a, La>; type AConePSD<'a> = ConePSD<'a, La>; type ASolver = Solver; // #[test] fn test_solver() { let _ = env_logger::builder().is_test(true).try_init(); let op_c = AMatOp::new(MatType::General(1, 1), &[ 1., ]); /* This vector is a symmetric matrix of 0., -1., -1., -3., packing the upper-triangle by columns, and non-diagonals are scaled to match the resulted matrix norm with the vector norm. */ let op_a = AMatOp::new(MatType::General(3, 1), &[ 0., -1. * 1.41421356, -3., ]); /* This vector is a symmetric matrix of 1., 0., 0., 10., packing the upper-triangle by columns, and non-diagonals are scaled to match the resulted matrix norm with the vector norm. */ let op_b = AMatOp::new(MatType::General(3, 1), &[ 1., 0. * 1.41421356, 10., ]); let s = ASolver::new().par(|p| {p.max_iter = Some(100_000)}); let mut cone_w = vec![0.; AConePSD::query_worklen(op_a.size().0)]; let cone = AConePSD::new(&mut cone_w, s.par.eps_zero); let mut work = vec![0.; ASolver::query_worklen(op_a.size())]; let rslt = s.solve((op_c, op_a, op_b, cone, &mut work)).unwrap(); println!("{:?}", rslt); assert_float_eq!(rslt.0[0], -2., abs_all <= 1e-3); }