extern crate piston; extern crate sdl2_window; extern crate opengl_graphics; extern crate graphics; extern crate touch_visualizer; use sdl2_window::Sdl2Window; use opengl_graphics::{GlGraphics, OpenGL}; use piston::event_loop::{Events, EventSettings, EventLoop}; use piston::window::{Window, WindowSettings}; use piston::input::RenderEvent; use touch_visualizer::TouchVisualizer; fn main() { let opengl = OpenGL::V3_2; let mut window: Sdl2Window = WindowSettings::new("touch", [512; 2]) .exit_on_esc(true) .opengl(opengl) .build() .unwrap(); let mut touch_visualizer = TouchVisualizer::new(); let ref mut gl = GlGraphics::new(opengl); let mut events = Events::new(EventSettings::new().lazy(true)); while let Some(e) = events.next(&mut window) { touch_visualizer.event(window.size(), &e); if let Some(args) = e.render_args() { // println!("Render {}", args.ext_dt); gl.draw(args.viewport(), |c, g| { graphics::clear([1.0; 4], g); touch_visualizer.draw(&c, g); }); } } }