fn main() { windows::build!( // For toy-arms Windows::Win32::Foundation::BOOL, Windows::Win32::Foundation::HINSTANCE, Windows::Win32::System::LibraryLoader::DisableThreadLibraryCalls, Windows::Win32::System::SystemServices::DLL_PROCESS_ATTACH, Windows::Win32::UI::KeyboardAndMouseInput::GetAsyncKeyState, Windows::Win32::System::SystemServices::IMAGE_IMPORT_DESCRIPTOR, Windows::Win32::System::SystemServices::IMAGE_DOS_HEADER, Windows::Win32::System::Diagnostics::Debug::IMAGE_NT_HEADERS32, Windows::Win32::System::Diagnostics::Debug::IMAGE_NT_HEADERS64, Windows::Win32::System::Diagnostics::Debug::IMAGE_OPTIONAL_HEADER32, Windows::Win32::System::Diagnostics::Debug::IMAGE_OPTIONAL_HEADER64, // For toy-arms-test Windows::Win32::System::Console::AllocConsole, Windows::Win32::System::Console::FreeConsole, Windows::Win32::System::LibraryLoader::GetModuleHandleA, ); }