# triangular A Delauney triangulation library for rust Calculates the Delauney Triangulation of a set of points # Examples By default it expects points in the range of 0.0 - 1.0 ```rust use triangular::Triangulation; // build a set of points let points = vec![(0.3, 0.5), (0.1, 0.6), (0.4, 0.8)]; let triangles = Triangulation::new(&points).build::(); assert_eq!(&*triangles, &[2, 1, 0]); ```