[package] name = "trs_24" version = "0.2.0" rust-version = "1.75.0" edition = "2021" keywords = ["gamedev", "graphics", "android", "trs_24", "engine"] categories = ["game-engines", "game-development", "graphics", "rendering"] license = "MIT OR Apache-2.0" description = "An OpenGL-Powered Game Engine (OpenGL 2.0+)" repository = "https://github.com/p0ryae/TRS_24" exclude = ["assets/*", "android/*"] [features] default = ["egl", "glx", "x11", "wayland", "wgl"] egl = ["glutin/egl"] glx = ["glutin/glx", "x11"] wgl = ["glutin/wgl"] x11 = ["glutin/x11", "winit/x11"] wayland = ["glutin/wayland", "winit/wayland"] [dependencies] winit = { version = "0.30.0", default-features = false, features = ["rwh_06"] } glutin = { version = "0.32.0", default-features = false } raw-window-handle = "0.6.2" stb_image_rust = "2.27.2" nalgebra-glm = "0.18.0" json = "0.12.4" freetype-rs = "0.34.1" imgui = "0.12.0" # imgui-winit-support = { git = "https://github.com/julcst/imgui-winit-support", rev = "29584c863c5517a7f30e09205b84e1601f4ddb92" } [build-dependencies] gl_generator = "0.14" cfg_aliases = "0.1.1"