//! ## Demo //! //! `Demo` shows how to use tui-realm in a real case use std::time::Duration; use tui_realm_stdlib::Checkbox; use tuirealm::command::{Cmd, CmdResult, Direction}; use tuirealm::props::{Alignment, BorderType, Borders, Color}; use tuirealm::terminal::{CrosstermTerminalAdapter, TerminalBridge}; use tuirealm::{ application::PollStrategy, event::{Key, KeyEvent}, Application, Component, Event, EventListenerCfg, MockComponent, NoUserEvent, Update, }; // tui use tuirealm::ratatui::layout::{Constraint, Direction as LayoutDirection, Layout}; #[derive(Debug, PartialEq)] pub enum Msg { AppClose, CheckboxAlfaBlur, CheckboxBetaBlur, None, } // Let's define the component ids for our application #[derive(Debug, Eq, PartialEq, Clone, Hash)] pub enum Id { CheckboxAlfa, CheckboxBeta, } struct Model { app: Application, quit: bool, // Becomes true when the user presses redraw: bool, // Tells whether to refresh the UI; performance optimization } impl Default for Model { fn default() -> Self { // Setup app let mut app: Application = Application::init( EventListenerCfg::default().crossterm_input_listener(Duration::from_millis(10), 10), ); assert!(app .mount(Id::CheckboxAlfa, Box::new(CheckboxAlfa::default()), vec![]) .is_ok()); assert!(app .mount(Id::CheckboxBeta, Box::new(CheckboxBeta::default()), vec![]) .is_ok()); // We need to give focus to input then assert!(app.active(&Id::CheckboxAlfa).is_ok()); Self { app, quit: false, redraw: true, } } } impl Model { fn view(&mut self, terminal: &mut TerminalBridge) { let _ = terminal.raw_mut().draw(|f| { // Prepare chunks let chunks = Layout::default() .direction(LayoutDirection::Vertical) .margin(1) .constraints( [ Constraint::Length(3), Constraint::Length(3), Constraint::Length(1), ] .as_ref(), ) .split(f.area()); self.app.view(&Id::CheckboxAlfa, f, chunks[0]); self.app.view(&Id::CheckboxBeta, f, chunks[1]); }); } } fn main() { let mut model = Model::default(); let mut terminal = TerminalBridge::init_crossterm().expect("Cannot create terminal bridge"); let _ = terminal.enable_raw_mode(); let _ = terminal.enter_alternate_screen(); // Now we use the Model struct to keep track of some states // let's loop until quit is true while !model.quit { // Tick if let Ok(messages) = model.app.tick(PollStrategy::Once) { for msg in messages.into_iter() { let mut msg = Some(msg); while msg.is_some() { msg = model.update(msg); } } } // Redraw if model.redraw { model.view(&mut terminal); model.redraw = false; } } // Terminate terminal let _ = terminal.leave_alternate_screen(); let _ = terminal.disable_raw_mode(); let _ = terminal.clear_screen(); } impl Update for Model { fn update(&mut self, msg: Option) -> Option { self.redraw = true; match msg.unwrap_or(Msg::None) { Msg::AppClose => { self.quit = true; None } Msg::CheckboxAlfaBlur => { assert!(self.app.active(&Id::CheckboxBeta).is_ok()); None } Msg::CheckboxBetaBlur => { assert!(self.app.active(&Id::CheckboxAlfa).is_ok()); None } Msg::None => None, } } } #[derive(MockComponent)] struct CheckboxAlfa { component: Checkbox, } impl Default for CheckboxAlfa { fn default() -> Self { Self { component: Checkbox::default() .borders( Borders::default() .modifiers(BorderType::Rounded) .color(Color::LightGreen), ) .foreground(Color::LightGreen) .background(Color::Black) .title("Select your ice cream flavours 🍦", Alignment::Center) .rewind(true) .choices(&[ "vanilla", "chocolate", "coconut", "mint", "strawberry", "lemon", "hazelnut", "coffee", ]), } } } impl Component for CheckboxAlfa { fn on(&mut self, ev: Event) -> Option { let _ = match ev { Event::Keyboard(KeyEvent { code: Key::Left, .. }) => self.perform(Cmd::Move(Direction::Left)), Event::Keyboard(KeyEvent { code: Key::Right, .. }) => self.perform(Cmd::Move(Direction::Right)), Event::Keyboard(KeyEvent { code: Key::Enter, .. }) => self.perform(Cmd::Submit), Event::Keyboard(KeyEvent { code: Key::Char(' '), .. }) => self.perform(Cmd::Toggle), Event::Keyboard(KeyEvent { code: Key::Tab, .. }) => return Some(Msg::CheckboxAlfaBlur), Event::Keyboard(KeyEvent { code: Key::Esc, .. }) => return Some(Msg::AppClose), _ => CmdResult::None, }; Some(Msg::None) } } #[derive(MockComponent)] struct CheckboxBeta { component: Checkbox, } impl Default for CheckboxBeta { fn default() -> Self { Self { component: Checkbox::default() .borders( Borders::default() .modifiers(BorderType::Rounded) .color(Color::LightYellow), ) .foreground(Color::LightYellow) .background(Color::Black) .title("Select your toppings 🧁", Alignment::Center) .rewind(false) .choices(&[ "hazelnuts", "chocolate", "maple cyrup", "smarties", "raspberries", ]), } } } impl Component for CheckboxBeta { fn on(&mut self, ev: Event) -> Option { let _ = match ev { Event::Keyboard(KeyEvent { code: Key::Left, .. }) => self.perform(Cmd::Move(Direction::Left)), Event::Keyboard(KeyEvent { code: Key::Right, .. }) => self.perform(Cmd::Move(Direction::Right)), Event::Keyboard(KeyEvent { code: Key::Enter, .. }) => self.perform(Cmd::Submit), Event::Keyboard(KeyEvent { code: Key::Char(' '), .. }) => self.perform(Cmd::Toggle), Event::Keyboard(KeyEvent { code: Key::Tab, .. }) => return Some(Msg::CheckboxBetaBlur), Event::Keyboard(KeyEvent { code: Key::Esc, .. }) => return Some(Msg::AppClose), _ => CmdResult::None, }; Some(Msg::None) } }