# tuic-server Minimalistic TUIC server implementation as a reference [![Version](https://img.shields.io/crates/v/tuic-server.svg?style=flat)](https://crates.io/crates/tuic-server) [![License](https://img.shields.io/crates/l/tuic-server.svg?style=flat)](https://github.com/EAimTY/tuic/blob/dev/LICENSE) # Overview The main goal of this TUIC server implementation is not to provide a full-featured, production-ready TUIC server, but to provide a minimal reference for the TUIC protocol server implementation. This implementation only contains the most basic requirements of a functional TUIC protocol server. If you are looking for features like outbound-control, DNS-caching, etc., try other implementations, or implement them yourself. ## Usage Download the latest binary from [releases](https://github.com/EAimTY/tuic/releases). Or install from [crates.io](https://crates.io/crates/tuic-server): ```bash cargo install tuic-server ``` Run the TUIC server with configuration file: ```bash tuic-server -c PATH/TO/CONFIG ``` ## Configuration ``` { // The socket address to listen on "server": "[::]:443", // User list, contains user UUID and password "users": { "00000000-0000-0000-0000-000000000000": "PASSWORD_0", "00000000-0000-0000-0000-000000000001": "PASSWORD_1" }, // The path to the certificate file "certificate": "PATH/TO/CERTIFICATE", // The path to the private key file "private_key": "PATH/TO/PRIVATE_KEY", // Optional. Congestion control algorithm, available options: // "cubic", "new_reno", "bbr" // Default: "cubic" "congestion_control": "cubic", // Optional. Application layer protocol negotiation // Default being empty (no ALPN) "alpn": ["h3", "spdy/3.1"], // Optional. If the server should create separate UDP sockets for relaying IPv6 UDP packets // Default: true "udp_relay_ipv6": true, // Optional. Enable 0-RTT QUIC connection handshake on the server side // This is not impacting much on the performance, as the protocol is fully multiplexed // WARNING: Disabling this is highly recommended, as it is vulnerable to replay attacks. See https://blog.cloudflare.com/even-faster-connection-establishment-with-quic-0-rtt-resumption/#attack-of-the-clones // Default: false "zero_rtt_handshake": false, // Optional. Set if the listening socket should be dual-stack // If this option is not set, the socket behavior is platform dependent "dual_stack": true, // Optional. How long the server should wait for the client to send the authentication command // Default: 3s "auth_timeout": "3s", // Optional. Maximum duration server expects for task negotiation // Default: 3s "task_negotiation_timeout": "3s", // Optional. How long the server should wait before closing an idle connection // Default: 10s "max_idle_time": "10s", // Optional. Maximum packet size the server can receive from outbound UDP sockets, in bytes // Default: 1500 "max_external_packet_size": 1500, // Optional. Maximum number of bytes to transmit to a peer without acknowledgment // Should be set to at least the expected connection latency multiplied by the maximum desired throughput // Default: 8MiB * 2 "send_window": 16777216, // Optional. Maximum number of bytes the peer may transmit without acknowledgement on any one stream before becoming blocked // Should be set to at least the expected connection latency multiplied by the maximum desired throughput // Default: 8MiB "receive_window": 8388608, // Optional. Interval between UDP packet fragment garbage collection // Default: 3s "gc_interval": "3s", // Optional. How long the server should keep a UDP packet fragment. Outdated fragments will be dropped // Default: 15s "gc_lifetime": "15s", // Optional. Set the log level // Default: "warn" "log_level": "warn" } ``` ## License GNU General Public License v3.0