# TwGame This crate reimplements the DDNet physics in Rust. - [x] spawn - [x] collision - [x] movement - [x] jump - [ ] jump count setter - [x] wall jump - [x] double jump refresher - [x] hook - [x] old hookthrough - [x] hookthrough - [x] directional hookthrough - [x] freeze - [ ] deep freeze - [ ] freeze heart - [ ] live freeze - [x] hammer - [x] weapon switch - [x] collectable weapons - [x] shotgun - [x] grenade - [x] laser - [x] ninja - [x] shields (removing weapons) - [x] solo - [ ] power ups - [ ] endless hook - [ ] weapons off - [x] collision off - [x] infinite jumps - [x] jetpack - [ ] hook off - [x] **start/finish** - [ ] checkpoints - [x] teams - [x] switching teams - [x] `/lock` - [x] unlock block - [x] join team0 on finish - [x] swap - [x] ignoring practice - [x] save/load - [ ] **chat command `/kill`** - [x] teleporter - [x] checkpoints - [x] hook teleporter - [x] weapon teleporter - [ ] telegun gun/grenade/laser - [ ] **stopper** - [ ] config variables - [x] **tune zones** - [ ] switch layer - [ ] static freezing laser - [ ] rotating freezing laser - [ ] laser length changer - [ ] explosion turrents - [ ] moving bullets - [ ] dragger - [ ] doors - [ ] speedup layer - [ ] entity speeder - [ ] `/spec` and `/pause` - [x] Spectator mode - [ ] ...