# Type Dispatch Utilities for dispatching based on generic types. # Usage ```rust struct GenericStruct(A, B); // Creates 4 trait implementations. #[impl_dispatch({u64; u16}, {u32, usize; u8, u64})] impl Into for GenericStruct { fn into(self) -> C { self.0 as C + self.1 as C + dispatch_type!( match A, B { u64, u32 => 0..self.1, u64, u8 => vec![self.0 + self.1 as u64], u16, u32 => "ABC".to_string(), u16, u8 => "ABCD", } ).len() as C } } let x: usize = GenericStruct(1u64, 3u32).into(); assert_eq!(x, 7); let x: u64 = GenericStruct(1u64, 3u8).into(); assert_eq!(x, 5); let x: usize = GenericStruct(1u16, 3u32).into(); assert_eq!(x, 7); let x: u64 = GenericStruct(1u16, 3u8).into(); assert_eq!(x, 8); ``` ```rust #[derive(Debug, Default, PartialEq, Eq)] struct Painting(Vec); struct Stroke { thickness: usize, } impl Painting { fn draw(&mut self, stroke: Stroke) { self.0.push(2 * stroke.thickness) } } #[derive(Debug, Default, PartialEq, Eq)] struct Photoshop(Vec); struct Filter { strength: usize, } impl Photoshop { fn draw(&mut self, filter: Filter) { self.0.push(5 * filter.strength) } } struct Dispatcher(usize, PhantomData); impl Dispatch for Dispatcher { type Output = Stroke; fn dispatch(self) -> Self::Output { Stroke { thickness: self.0 } } } impl Dispatch for Dispatcher { type Output = Filter; fn dispatch(self) -> Self::Output { Filter { strength: self.0 } } } #[impl_dispatch({Painting; Photoshop})] impl Into for Vec { fn into(self) -> A { let mut drawing = A::default(); for num in self { drawing.draw(Dispatcher(num, PhantomData::).dispatch()); } drawing } } let painting: Painting = vec![1, 2, 3].into(); let photoshop: Photoshop = vec![1, 2, 3].into(); assert_eq!(painting, Painting(vec![2, 4, 6])); assert_eq!(photoshop, Photoshop(vec![5, 10, 15])); ```