# type_erased_vec This crate provides a single struct [TypeErasedVec], which (as its name says) is a type erased [Vec]. When you know what its type is, you can get a slice or [Vec] back using [TypeErasedVec::get] or [TypeErasedVec::get_mut]. # Motivation When communicating with a world outside Rust (GPU for example), it often wants a raw buffer and some kind of type descriptor. There were two options for expressing this in Rust: - `Vec` + type descriptor. - `Vec`. The first option is not attractive because `Vec` cannot be safely used as `Vec`, hence we lose the ability of modifying the buffer. The second option makes all types holding that buffer generic over `T`, which is not feasible when `T` must be determined at runtime. For example, buffers can be loaded from a 3D model file on disk, where the file contains type information to be passed to the 3D renderer. # Example ```rust use type_erased_vec::TypeErasedVec; let mut vec = TypeErasedVec::new::(); let mut vec_mut = unsafe { vec.get_mut() }; for i in 0..10 { vec_mut.push(i); } assert_eq!(*vec_mut, (0..10).collect::>()); ``` [TypeErasedVec]: https://docs.rs/type_erased_vec/latest/type_erased_vec/struct.TypeErasedVec.html [TypeErasedVec::get]: https://docs.rs/type_erased_vec/latest/type_erased_vec/struct.TypeErasedVec.html#method.get [TypeErasedVec::get_mut]: https://docs.rs/type_erased_vec/latest/type_erased_vec/struct.TypeErasedVec.html#method.get_mut [Vec]: https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html