[Documentation](https://docs.rs/udp_connector) Provides a reasonable guarantee that messages being send over UDP arrive at the other connector. This crate is a work in progress and should not be used in production yet. This crate uses a struct called `Connector` that eventually guarantees that all persistent messages arrive at the other end, or it will disconnect. This crate differentiates between two message types: * Confirmed: This is a message that is: * * Guaranteed to arrive ***at some point*** * * Not guaranteed to arrive in the correct order * Unconfirmed: This is a message that is not guaranteed to arrive Use cases can be: * Sending player data does not always have to arrive, because the location is updated 10 times a second (unconfirmed) * Login information should always arrive, but this can take a second (confirmed)