/* libUIOHook: Cross-platform keyboard and mouse hooking from userland.
* Copyright (C) 2006-2023 Alexander Barker. All Rights Reserved.
* https://github.com/kwhat/libuiohook/
*
* libUIOHook is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libUIOHook is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#include
#if !defined(__APPLE__) && !defined(__MACH__) && !defined(_WIN32)
#include
#endif
#include "input_helper.h"
#include "minunit.h"
extern char * system_properties_tests();
extern char * input_helper_tests();
#if !defined(__APPLE__) && !defined(__MACH__) && !defined(_WIN32)
static Display *disp;
#endif
int tests_run = 0;
static char * init_tests() {
#if !defined(__APPLE__) && !defined(__MACH__) && !defined(_WIN32)
// TODO Create our own AC_DEFINE for this value. Currently defaults to X11 platforms.
Display *disp = XOpenDisplay(XDisplayName(NULL));
mu_assert("error, could not open X display", disp != NULL);
load_input_helper(disp);
#else
load_input_helper();
#endif
return NULL;
}
static char * cleanup_tests() {
#if !defined(__APPLE__) && !defined(__MACH__) && !defined(_WIN32)
if (disp != NULL) {
XCloseDisplay(disp);
disp = NULL;
}
#else
unload_input_helper();
#endif
return NULL;
}
static char * all_tests() {
mu_run_test(init_tests);
mu_run_test(system_properties_tests);
mu_run_test(input_helper_tests);
mu_run_test(cleanup_tests);
return NULL;
}
int main() {
int status = 1;
char *result = all_tests();
if (result != NULL) {
status = 0;
printf("%s\n", result);
} else {
printf("ALL TESTS PASSED\n");
}
printf("Tests run: %d\n", tests_run);
return status;
}