#ifndef ULTRALIGHT_CAPI_SESSION_H #define ULTRALIGHT_CAPI_SESSION_H #include #ifdef __cplusplus extern "C" { #endif /****************************************************************************** * Session *****************************************************************************/ /// /// Create a Session to store local data in (such as cookies, local storage, application cache, /// indexed db, etc). /// ULExport ULSession ulCreateSession(ULRenderer renderer, bool is_persistent, ULString name); /// /// Destroy a Session. /// ULExport void ulDestroySession(ULSession session); /// /// Get the default session (persistent session named "default"). /// /// @note This session is owned by the Renderer, you shouldn't destroy it. /// ULExport ULSession ulDefaultSession(ULRenderer renderer); /// /// Whether or not is persistent (backed to disk). /// ULExport bool ulSessionIsPersistent(ULSession session); /// /// Unique name identifying the session (used for unique disk path). /// ULExport ULString ulSessionGetName(ULSession session); /// /// Unique numeric Id for the session. /// ULExport unsigned long long ulSessionGetId(ULSession session); /// /// The disk path to write to (used by persistent sessions only). /// ULExport ULString ulSessionGetDiskPath(ULSession session); #ifdef __cplusplus } // extern "C" #endif #endif // ULTRALIGHT_CAPI_SESSION_H