/// /// @file FontLoader.h /// /// @brief The header for the FontLoader interface. /// /// @author /// /// This file is a part of Ultralight, a next-generation HTML renderer. /// /// Website: /// /// Copyright (C) 2022 Ultralight, Inc. All rights reserved. /// #pragma once #include #include #include namespace ultralight { /// /// Represents a font file, either on-disk path or in-memory file contents. /// class UExport FontFile : public RefCounted { public: /// /// Create a font file from an on-disk file path. /// /// @note The file path should already exist. /// static RefPtr Create(const String& filepath); /// /// Create a font file from an in-memory buffer. /// static RefPtr Create(RefPtr buffer); /// /// Whether or not this font file was created from an in-memory buffer. /// virtual bool is_in_memory() const = 0; /// /// The file path (if any). /// virtual String filepath() const = 0; /// /// The in-memory buffer (if any). /// virtual RefPtr buffer() const = 0; /// /// Unique hash (if this is a filepath, only the path string is hashed). /// virtual uint32_t hash() const = 0; protected: FontFile(); virtual ~FontFile(); FontFile(const FontFile&); void operator=(const FontFile&); }; /// /// @brief Font Loader interface, used for all font lookup operations. /// /// Every operating system has its own library of installed system fonts. The FontLoader interface /// is used to lookup these fonts and fetch the actual font data (raw TTF/OTF file data) for a given /// font description. /// /// AppCore automatically provides a platform-specific implementation of this that loads installed /// fonts from the OS when you call App::Create(). /// /// If you are using Renderer::Create() instead, you will need to provide your own implementation /// via `Platform::instance().set_font_loader(). For convenience, you can still use AppCore's font /// loader implementation-- see the helper functions defined in . /// /// To provide your own custom FontLoader implementation, you should inherit from this class, handle /// the virtual member functions, and then pass an instance of your class to /// `Platform::instance().set_font_loader()` before calling Renderer::Create() or App::Create(). /// class UExport FontLoader { public: virtual ~FontLoader(); /// /// Fallback font family name. Will be used if all other fonts fail to load. /// /// @note This font should be guaranteed to exist (eg, FontLoader::Load /// won't fail when passed this font family name). /// virtual String fallback_font() const = 0; /// /// Fallback font family name that can render the specified characters. This is mainly used to /// support CJK (Chinese, Japanese, Korean) text display. /// /// @param characters One or more UTF-16 characters. This is almost always a single character. /// /// @param weight Font weight. /// /// @param italic Whether or not italic is requested. /// /// @return Should return a font family name that can render the text. /// virtual String fallback_font_for_characters(const String& characters, int weight, bool italic) const = 0; /// /// Get the actual font file data (TTF/OTF) for a given font description. /// /// @param family Font family name. /// /// @param weight Font weight. /// /// @param italic Whether or not italic is requested. /// /// @return A font file matching the given description (either an on-disk font filepath or an /// in-memory file contents). You can return NULL here and the loader will fallback to /// another font. /// virtual RefPtr Load(const String& family, int weight, bool italic) = 0; }; } // namespace ultralight