/// /// @file Platform.h /// /// @brief The header for the Platform singleton. /// /// @author /// /// This file is a part of Ultralight, a next-generation HTML renderer. /// /// Website: /// /// Copyright (C) 2022 Ultralight, Inc. All rights reserved. /// #pragma once #include namespace ultralight { struct Config; class Logger; class GPUDriver; class FontLoader; class FileSystem; class Clipboard; class SurfaceFactory; /// /// @brief Platform singleton to configure Ultralight and provide user-defined implementations for /// various platform operations. /// /// @note The config and user-defined implementations should be set before creating the Renderer. /// class UExport Platform { public: /// /// Get the Platform singleton /// static Platform& instance(); virtual ~Platform(); /// /// Set the Config /// virtual void set_config(const Config& config) = 0; /// /// Get the Config /// virtual const Config& config() const = 0; /// /// Set the Logger (to handle error messages and debug output). /// /// @param logger A user-defined Logger implementation, ownership remains with the caller. /// virtual void set_logger(Logger* logger) = 0; /// /// Get the Logger /// virtual Logger* logger() const = 0; /// /// Set the GPU Driver (will handle all rendering) /// /// @param gpu_driver A user-defined GPUDriver implementation, ownership remains with the /// caller. /// virtual void set_gpu_driver(GPUDriver* gpu_driver) = 0; /// /// Get the GPU Driver /// virtual GPUDriver* gpu_driver() const = 0; /// /// Set the Font Loader (will be used to map font families to actual fonts) /// /// @param font_loader A user-defined FontLoader implementation, ownership remains with the /// caller. /// virtual void set_font_loader(FontLoader* font_loader) = 0; /// /// Get the Font Loader /// virtual FontLoader* font_loader() const = 0; /// /// Set the File System (will be used for all file system operations) /// /// @param file_system A user-defined FileSystem implementation, ownership remains with the /// caller. /// virtual void set_file_system(FileSystem* file_system) = 0; /// /// Get the File System /// virtual FileSystem* file_system() const = 0; /// /// Set the Clipboard (will be used for all clipboard operations) /// /// @param clipboard A user-defined Clipboard implementation, ownership remains with the /// caller. /// virtual void set_clipboard(Clipboard* clipboard) = 0; /// /// Get the Clipboard /// virtual Clipboard* clipboard() const = 0; /// /// Set the SurfaceFactory /// /// This can be used to provide a platform-specific bitmap surface for View to paint into when /// the CPU renderer is enabled. See View::surface(). /// /// @param surface_factory A user-defined SurfaceFactory implementation, ownership remains with /// the caller. /// /// @note A default BitmapSurfaceFactory is defined if you never call this, View::surface() can /// be safely cast to BitmapSurface. /// virtual void set_surface_factory(SurfaceFactory* surface_factory) = 0; /// /// Get the SurfaceFactory /// /// @note A default BitmapSurfaceFactory is set by default, View::surface() can be safely cast /// to BitmapSurface if you don't define your own. /// virtual SurfaceFactory* surface_factory() const = 0; }; } // namespace ultralight