use std::{env, path::PathBuf}; use unicode_names2_generator as generator; /// [UnicodeData.txt] contains Unicode Character Data /// /// [UnicodeData.txt]: https://www.unicode.org/Public/16.0.0/ucd/UnicodeData.txt const UNICODE_DATA: &str = include_str!("data/UnicodeData.txt"); /// Unicode aliases /// /// [NamesList.txt] contents contains a map of unicode aliases to their corresponding values. /// /// [NamesList.txt]: https://www.unicode.org/Public/16.0.0/ucd/NameAliases.txt const NAME_ALIASES: &str = include_str!("data/NameAliases.txt"); fn main() { println!("cargo:rerun-if-changed=build.rs"); println!("cargo:rerun-if-changed=data/"); let out_dir = PathBuf::from(env::var_os("OUT_DIR").unwrap()); { let mut generated_path = out_dir.clone(); generated_path.push("generated.rs"); generator::generate(UNICODE_DATA, Some(&generated_path), None); } { let mut generated_phf_path = out_dir.clone(); generated_phf_path.push("generated_phf.rs"); generator::generate_phf(UNICODE_DATA, Some(&generated_phf_path), None, 3, 2); } { let mut generated_alias_path = out_dir; generated_alias_path.push("generated_alias.rs"); generator::generate_aliases(NAME_ALIASES, &generated_alias_path); } }