/* Unicorn Emulator Engine */ /* By Nguyen Anh Quynh , 2015 */ #ifndef UC_QEMU_TARGET_SPARC_H #define UC_QEMU_TARGET_SPARC_H // functions to read & write registers uc_err reg_read_sparc(void *env, int mode, unsigned int regid, void *value, size_t *size); uc_err reg_read_sparc64(void *env, int mode, unsigned int regid, void *value, size_t *size); uc_err reg_write_sparc(void *env, int mode, unsigned int regid, const void *value, size_t *size, int *setpc); uc_err reg_write_sparc64(void *env, int mode, unsigned int regid, const void *value, size_t *size, int *setpc); void uc_init_sparc(struct uc_struct *uc); void uc_init_sparc64(struct uc_struct *uc); #endif