use std::collections::HashMap; use unity_random::Random; #[test] fn value() { let mut random = Random::new(); let mut map = HashMap::new(); map.insert(0, [0.5841396, 0.5840824, 0.6736069, 0.766507, 0.3050319]); map.insert(1, [0.9996847, 0.7742628, 0.6809838, 0.4604562, 0.5944274]); map.insert( 358118, [0.6642595, 0.1477097, 0.9248888, 0.5928424, 0.9549153], ); map.insert( 30029247, [0.4087697, 0.510399, 0.8909144, 0.3268396, 0.1220958], ); map.insert( 719188662, [0.2724452, 0.1936961, 0.95676, 0.05701066, 0.1853699], ); for (seed, values) in map { random.init_state(seed); for value in values { assert!((value - random.value()).abs() < f32::EPSILON); } } }