# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "unreal_asset" version = "0.1.16" authors = [ "AstroTechies", "localcc", "konsti219", ] exclude = ["tests/*"] description = "Unreal Engine 4/5 game asset serialization library." homepage = "https://github.com/AstroTechies/unrealmodding" documentation = "https://docs.rs/unreal_asset" readme = "README.md" license = "MIT" resolver = "1" [dependencies.bitflags] version = "1.3.2" [dependencies.bitvec] version = "1.0.1" [dependencies.brotli] version = "3.3.4" [dependencies.byteorder] version = "1.4.3" [dependencies.enum_dispatch] version = "0.3.8" [dependencies.lazy_static] version = "1.4.0" [dependencies.naive-cityhash] version = "0.2.0" [dependencies.num_enum] version = "0.5.11" [dependencies.ordered-float] version = "3.4.0" [dependencies.rustc-hash] version = "1.1.0" [dependencies.slab] version = "0.4.7" [dependencies.thiserror] version = "1.0.40" [dependencies.unreal_asset_proc_macro] version = "0.1.16" [dependencies.unreal_helpers] version = "0.1.16" features = [ "path", "bitvec", "read_write", ] [dependencies.zstd] version = "0.12.3+zstd.1.5.2" [features] oodle = [] threading = []