// wait.hpp --------------------------------------------------------------// // Copyright 2010 Vicente J. Botet Escriba // Copyright 2015 Andrey Semashev // Distributed under the Boost Software License, Version 1.0. // See http://www.boost.org/LICENSE_1_0.txt #ifndef BOOST_DETAIL_WINAPI_WAIT_HPP #define BOOST_DETAIL_WINAPI_WAIT_HPP #include #ifdef BOOST_HAS_PRAGMA_ONCE #pragma once #endif #if !defined( BOOST_USE_WINDOWS_H ) extern "C" { BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI WaitForSingleObject( boost::detail::winapi::HANDLE_ hHandle, boost::detail::winapi::DWORD_ dwMilliseconds); BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI WaitForMultipleObjects( boost::detail::winapi::DWORD_ nCount, boost::detail::winapi::HANDLE_ const* lpHandles, boost::detail::winapi::BOOL_ bWaitAll, boost::detail::winapi::DWORD_ dwMilliseconds); #if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4 BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI SignalObjectAndWait( boost::detail::winapi::HANDLE_ hObjectToSignal, boost::detail::winapi::HANDLE_ hObjectToWaitOn, boost::detail::winapi::DWORD_ dwMilliseconds, boost::detail::winapi::BOOL_ bAlertable); #endif } #endif namespace boost { namespace detail { namespace winapi { using ::WaitForMultipleObjects; using ::WaitForSingleObject; #if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4 using ::SignalObjectAndWait; #endif #if defined( BOOST_USE_WINDOWS_H ) const DWORD_ INFINITE_ = INFINITE; const DWORD_ WAIT_ABANDONED_ = WAIT_ABANDONED; const DWORD_ WAIT_OBJECT_0_ = WAIT_OBJECT_0; const DWORD_ WAIT_TIMEOUT_ = WAIT_TIMEOUT; const DWORD_ WAIT_FAILED_ = WAIT_FAILED; #else // defined( BOOST_USE_WINDOWS_H ) const DWORD_ INFINITE_ = (DWORD_)0xFFFFFFFF; const DWORD_ WAIT_ABANDONED_ = 0x00000080L; const DWORD_ WAIT_OBJECT_0_ = 0x00000000L; const DWORD_ WAIT_TIMEOUT_ = 0x00000102L; const DWORD_ WAIT_FAILED_ = (DWORD_)0xFFFFFFFF; #endif // defined( BOOST_USE_WINDOWS_H ) const DWORD_ infinite = INFINITE_; const DWORD_ wait_abandoned = WAIT_ABANDONED_; const DWORD_ wait_object_0 = WAIT_OBJECT_0_; const DWORD_ wait_timeout = WAIT_TIMEOUT_; const DWORD_ wait_failed = WAIT_FAILED_; const DWORD_ max_non_infinite_wait = (DWORD_)0xFFFFFFFE; } } } #endif // BOOST_DETAIL_WINAPI_WAIT_HPP