// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_BASE_ARCH_BUILD_MODE_H #define PXR_BASE_ARCH_BUILD_MODE_H #include "pxr/pxr.h" #include "pxr/base/arch/defines.h" PXR_NAMESPACE_OPEN_SCOPE struct ArchBuildMode { // Check if the build system has specified a build mode, falling // back to commonly-used macros if it has not. (Typically, _DEBUG // is defined by Visual Studio and DEBUG by Xcode for debug-mode builds) #if defined(BUILD_OPTLEVEL_DEV) || defined(_DEBUG) || defined(DEBUG) enum { DEV_BUILD = 1 }; #else enum { DEV_BUILD = 0 }; #endif }; #define ARCH_DEV_BUILD ArchBuildMode::DEV_BUILD PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_BASE_ARCH_BUILD_MODE_H